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Survive 100 Days In Nuclear Bunker

Survive 100 Days In Nuclear Bunker

A Roblox experience owned by Rusty Robot Inc.

SurvivalENsurvivalpost-apocalyptic100-day challenge

Survive 100 Days In Nuclear Bunker is a survival experience created on 2024-08-14. It records 197,934,722 lifetime visits and 116,740 favorites. The game maintains an 81% like percentage with 86 players currently active. It supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Will You Survive 100 Days In Nuclear Bunker? - The most intense 100 day challenge on roblox ☢️ Be careful while exploring! At any time while playing random events can happen. Many are deadly. ⚔️ Collect weapons, gear and much more to help your chance of surviving. 🏆 But will you survive for 100 days? It's easy. Just don't die. 📱💻🎮Supports Desktop, Mobile, Tablet, and Console players 🏆 Premium Benefits: Hazmat Mask (+25 HP) Made with ❤️ by Rusty Robot Inc

Last updated by the developer 19 Feb 2026, 22:48 UTC.

86
playing (measured 10 Aug 2026, 14:49 UTC)
197,934,722
lifetime visits
81%
liked (66,149 👍 / 15,408 👎)
117,604
favourites (0.6 per 1k visits)
14 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass
250 R$
Blox Aid
223 R$
Boombox
112 R$
Sprint
99 R$
2x Cash
79 R$
Red Apple
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DAY 1 · progression47,311,852 · 100.0% win
DAY 5 · progression37,021,502 · 93.9% win
DAY 10 · progression17,334,225 · 39.6% win
DAY 15 · other7,124,048 · 18.0% win
DAY 20 · progression3,013,405 · 7.5% win
Vroom Vroom! · other2,268,693 · 3.5% win
DAY 25 · other1,504,552 · 4.3% win
DAY 30 · progression810,857 · 2.3% win
DAY 35 · progression468,094 · 1.2% win
BA BOOM💥 · other286,827 · 0.50% win
DAY 40 · progression243,211 · 0.70% win
DAY 45 · progression104,968 · 0.30% win
A NUCLEAR NINJA ⚔️ · other47,755 · 0.00% win
DAY 50 · progression46,185 · 0.30% win
DAY 55 · progression21,344 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4681no change
23 Aug 2026, 12:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.