💰 Deadly Heist 💰
A Roblox experience owned by EcoCrashed Games.
RoleplayENheistco-oppolice chase
Deadly Heist is a roleplay experience created on March 15, 2025. It has accumulated 106,502,065 lifetime visits and 783,885 favorites. Currently, 1,799 users are playing. The game holds an 88% like percentage. The description outlines a bank heist scenario set in 2001 involving customization features and bug fixes.
Description (written by the developer; not a statement by this register)
🏦 It's the year 2001 when you with your team of expert criminals invade the bank in the middle of U.S. Route 50 to pull off the deadliest heist of the decade! Who would've thought some fellow criminals would go after the only bank one The Loneliest Road in America? 💰 Breach the vault, collect the stuff and reach your warehouse safely... there's a lot of police after you... 👮 👍 MASKS CAN NOW BE CUSTOMIZED!! + MORE UPDATES + BUG FIXES!! 👍 (The game is in it's Early stages. Bugs and errors might occur, please report them to the creator. Thank you for cooperating. We read every feedback.) 👍 LIKE and ⭐ FAVORITE the game if you want more updates and you'd like to support us! 💎 Join the group to get notified about more updates in the future! https://www.roblox.com/communities/6948430/EcoCrashed-Games This game is inspired by Dead Rails by RiccoMiller ❤️
Last updated by the developer 26 Aug 2026, 09:00 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 12:50 | 1,163 | -25 |
| 2 Sept 2026, 11:50 | 1,188 | +237 |
| 2 Sept 2026, 10:50 | 951 | +43 |
| 2 Sept 2026, 09:50 | 908 | +99 |
| 2 Sept 2026, 08:50 | 809 | +126 |
| 2 Sept 2026, 07:50 | 683 | +90 |
| 2 Sept 2026, 06:50 | 593 | +60 |
| 2 Sept 2026, 05:50 | 533 | +16 |
| 2 Sept 2026, 04:50 | 517 | -88 |
| 2 Sept 2026, 03:50 | 605 | -213 |
| 2 Sept 2026, 02:50 | 818 | -113 |
| 2 Sept 2026, 01:50 | 931 | -74 |
| 2 Sept 2026, 00:50 | 1,005 | -71 |
| 1 Sept 2026, 23:50 | 1,076 | +67 |
| 1 Sept 2026, 22:50 | 1,009 | +71 |
| 1 Sept 2026, 21:50 | 938 | -32 |
| 1 Sept 2026, 20:50 | 970 | -124 |
| 1 Sept 2026, 19:50 | 1,094 | -23 |
| 1 Sept 2026, 18:50 | 1,117 | -82 |
| 1 Sept 2026, 17:50 | 1,199 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:08 | 88 | no change |
| 2 Sept 2026, 12:50 | 88 | no change |
| 2 Sept 2026, 11:50 | 88 | no change |
| 2 Sept 2026, 10:50 | 88 | no change |
| 2 Sept 2026, 09:50 | 88 | no change |
| 2 Sept 2026, 08:50 | 88 | no change |
| 2 Sept 2026, 07:50 | 88 | no change |
| 2 Sept 2026, 06:50 | 88 | no change |
| 2 Sept 2026, 05:50 | 88 | no change |
| 2 Sept 2026, 04:50 | 88 | no change |
| 2 Sept 2026, 03:50 | 88 | no change |
| 2 Sept 2026, 02:50 | 88 | no change |
| 2 Sept 2026, 01:50 | 88 | no change |
| 2 Sept 2026, 00:50 | 88 | no change |
| 1 Sept 2026, 23:50 | 88 | no change |
| 1 Sept 2026, 22:50 | 88 | no change |
| 1 Sept 2026, 21:50 | 88 | no change |
| 1 Sept 2026, 20:50 | 88 | no change |
| 1 Sept 2026, 19:50 | 88 | no change |
| 1 Sept 2026, 18:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.