Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
💰 Deadly Heist 💰

💰 Deadly Heist 💰

A Roblox experience owned by EcoCrashed Games.

RoleplayENheistco-oppolice chase

Deadly Heist is a roleplay experience created on March 15, 2025. It has accumulated 106,502,065 lifetime visits and 783,885 favorites. Currently, 1,799 users are playing. The game holds an 88% like percentage. The description outlines a bank heist scenario set in 2001 involving customization features and bug fixes.

Description (written by the developer; not a statement by this register)

🏦 It's the year 2001 when you with your team of expert criminals invade the bank in the middle of U.S. Route 50 to pull off the deadliest heist of the decade! Who would've thought some fellow criminals would go after the only bank one The Loneliest Road in America? 💰 Breach the vault, collect the stuff and reach your warehouse safely... there's a lot of police after you... 👮 👍 MASKS CAN NOW BE CUSTOMIZED!! + MORE UPDATES + BUG FIXES!! 👍 (The game is in it's Early stages. Bugs and errors might occur, please report them to the creator. Thank you for cooperating. We read every feedback.) 👍 LIKE and ⭐ FAVORITE the game if you want more updates and you'd like to support us! 💎 Join the group to get notified about more updates in the future! https://www.roblox.com/communities/6948430/EcoCrashed-Games This game is inspired by Dead Rails by RiccoMiller ❤️

Last updated by the developer 26 Aug 2026, 09:00 UTC.

1,163
playing (measured 2 Sept 2026, 12:50 UTC)
111,162,012
lifetime visits
88%
liked (34,500 👍 / 4,872 👎)
826,814
favourites (7.4 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5172,6291,5731,16310 August 20262 September 2026
282 measurements spanning 23 days, net -383. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 200–2,946 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 282
Measured (UTC)PlayersChange
2 Sept 2026, 12:501,163-25
2 Sept 2026, 11:501,188+237
2 Sept 2026, 10:50951+43
2 Sept 2026, 09:50908+99
2 Sept 2026, 08:50809+126
2 Sept 2026, 07:50683+90
2 Sept 2026, 06:50593+60
2 Sept 2026, 05:50533+16
2 Sept 2026, 04:50517-88
2 Sept 2026, 03:50605-213
2 Sept 2026, 02:50818-113
2 Sept 2026, 01:50931-74
2 Sept 2026, 00:501,005-71
1 Sept 2026, 23:501,076+67
1 Sept 2026, 22:501,009+71
1 Sept 2026, 21:50938-32
1 Sept 2026, 20:50970-124
1 Sept 2026, 19:501,094-23
1 Sept 2026, 18:501,117-82
1 Sept 2026, 17:501,199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blood Moon Revolver [LIMITED]
349 R$
Keep Bag Items
349 R$
Drive Faster!
179 R$
X2 Health
129 R$
Shotgun (OP)
99 R$
Starter Revolver
89 R$
Starter Deagle (OP)
69 R$
+5 Storage Capacity
49 R$
Extra Magazine
29 R$
Sprint
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome37,883,944 · 100.0% win
Finish 1 Officer · progression32,040,746 · 100.0% win
Finish 1 Civilian · progression30,258,459 · 100.0% win
Finish 25 Officers · progression19,065,526 · 60.2% win
Run Out Of Fuel17,556,469 · 67.0% win
You Died! · other11,598,674 · 38.0% win
Reach A Checkpoint · progression10,903,268 · 22.6% win
Finish 10 Civilians · progression10,875,644 · 23.6% win
Find WcMonald · collection9,947,935 · 22.2% win
Find Small Town · progression5,360,133 · 11.6% win
Find Big Town5,328,951 · 11.9% win
Travel 30,000 Meters3,126,203 · 3.7% win
Finish 100 Officers · progression3,115,419 · 6.1% win
Finish 50 Civilians · progression1,589,952 · 1.6% win
Find WcFluffy · collection1,263,120 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20262 September 2026
283 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 283
Measured (UTC)% likedChange
2 Sept 2026, 13:0888no change
2 Sept 2026, 12:5088no change
2 Sept 2026, 11:5088no change
2 Sept 2026, 10:5088no change
2 Sept 2026, 09:5088no change
2 Sept 2026, 08:5088no change
2 Sept 2026, 07:5088no change
2 Sept 2026, 06:5088no change
2 Sept 2026, 05:5088no change
2 Sept 2026, 04:5088no change
2 Sept 2026, 03:5088no change
2 Sept 2026, 02:5088no change
2 Sept 2026, 01:5088no change
2 Sept 2026, 00:5088no change
1 Sept 2026, 23:5088no change
1 Sept 2026, 22:5088no change
1 Sept 2026, 21:5088no change
1 Sept 2026, 20:5088no change
1 Sept 2026, 19:5088no change
1 Sept 2026, 18:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.