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Throw Things Down a Giant Hole

Throw Things Down a Giant Hole

A Roblox experience owned by Whaaatevr.

Sandbox & buildingENphysics simulationsandboxinteractive events

Throw Things Down a Giant Hole is a sandbox-building experience created on August 16, 2024. The game currently has 23 players online and 1,589,850 lifetime visits. It holds 102,295 favorites and maintains a 62% like percentage. The description notes the title is in an alpha phase with physics-heavy mechanics.

Description (written by the developer; not a statement by this register)

THIS GAME IS IN ALPHA AND IS VERY PHYSICS-HEAVY. Please be patient with bugs 😇 Legend says giants used to use this hole as a wishing well. Let's throw stuff in it! Fill the hole's charge for an event! More power = Stronger event! Fill out the index and spawn whatever you want! 👍 Like and ⭐ Favorite for more objects and events! 🎩 💜

Last updated by the developer 29 May 2026, 03:26 UTC.

23
playing (measured 12 Aug 2026, 03:35 UTC)
1,589,850
lifetime visits
62%
liked (421 👍 / 261 👎)
103,326
favourites (65.0 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crystal Splitter (1~2x Crystals)
295 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tourist · welcome632,514 · 100.0% win
Magics real! · other580,922 · 100.0% win
Can we please normalize... woah woahh! WOOOAHHH! · other577,143 · 100.0% win
I wish for... · other508,265 · 100.0% win
Worth a pretty penny · collection7,734 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4962no change
14 Aug 2026, 11:4862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.