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Merge a Hamster 🐹

Merge a Hamster 🐹

A Roblox experience owned by br7h's hamsters.

SimulatorENmerge mechanichamster themechaos/simulation

Merge a Hamster 🐹 is a simulator experience created on 2025-06-21. It has recorded 5,894,097 lifetime visits and 13,457 favorites. Currently, 16 users are playing. The experience holds an 88% like percentage. The description mentions combining items and discovering hamster mutations. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

🔥 Merge a Hamster 🐹 Welcome to the weirdest house ever Combine random items, discover cursed hamster mutations, and fill your home with chaos. 🐹 Unlock 100 unique hamsters 💥 Witness random Events 🕹️ Press buttons. Spawn things. Regret everything. 🎈 Join the group for 3 free water balloons! ⚠️ Disclaimer: This experience is purely fictional and designed for silly, chaotic fun. All characters, creatures, and actions are cartoon-style and do not represent real-life behavior. This game does not promote or encourage any harmful actions toward pets, animals, or others. Please always be kind and respectful, in games, in conversations, and especially toward animals. 🐾

Last updated by the developer 4 Apr 2026, 22:55 UTC.

16
playing (measured 10 Aug 2026, 17:36 UTC)
5,894,097
lifetime visits
88%
liked (5,913 👍 / 772 👎)
13,538
favourites (2.3 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drag Hat
399 R$
Bat
299 R$
Instant Merge
199 R$
Faster Merge
79 R$
Sprint
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,642,438 · 100.0% win
Fall in the Garbage · other788,182 · 40.8% win
Unlock 10 Hamsters · collection661,678 · 40.1% win
Unlock 20 Hamsters · collection301,032 · 20.9% win
Merge the Big Hamster · other250,324 · 20.9% win
Unlock 30 Hamsters · collection155,195 · 12.9% win
Unlock 40 Hamsters · collection84,231 · 7.8% win
Unlock 50 Hamsters · collection42,639 · 5.5% win
Unlock 60 Hamsters · collection8,960 · 2.1% win
Unlock 70 Hamsters · collection2,952 · 1.1% win
Unlocked 80 Hamsters · collection1,671 · 0.40% win
Unlock 90 Hamsters · collection1,110 · 0.20% win
Unlock 100 Hamsters · collection828 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2088no change
14 Aug 2026, 00:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.