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[☔]Tokyo Claw Machine

[☔]Tokyo Claw Machine

A Roblox experience owned by Omochi_Studio's Game center.

SimulatorENclaw machinecollectionsocial

[☔]Tokyo Claw Machine is a simulator experience created on 2024-08-22. It has recorded 127,913,099 lifetime visits and 932,739 favorites. Currently, 2,171 users are playing. The game holds an 81% like percentage. This data reflects the measured engagement and creation metrics for this specific Roblox title.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Roblox's Tokyo Claw Machine! 🎮 Experience the excitement of a Japanese game center with Tokyo Claw Machine! We have added mini-missions. Complete them to get new furniture!🪑 🧸 Collect adorable plushies featuring official Japanese characters! 💰 Try out various machines and earn in-game points by winning as many plushies as possible! 🏠 Enjoy your own My Room, where you can show off your plushies and visit your friends' rooms. Enjoy the life of a real game center! We appreciate all our players. If you have any feedback or bug reports, please let us know through our group or social media. Thank you for playing!! 👾 Attention!! 👾 Please do not cheat in this experience. Players caught cheating will have their accounts banned. Let's all enjoy and play fair! If the Developer determines that any prize created within the game is not appropriate for the platform regulations or violates intellectual property rights, the account may be banned.

Last updated by the developer 4 Sept 2026, 01:12 UTC.

2,216
playing (measured 4 Sept 2026, 05:50 UTC)
132,445,391
lifetime visits
81%
liked (64,451 👍 / 14,757 👎)
946,318
favourites (7.1 per 1k visits)
22 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9984,0212,509.52,21610 August 20264 September 2026
320 measurements spanning 25 days, net +260. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 545–4,474 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:502,216-119
4 Sept 2026, 04:502,335-177
4 Sept 2026, 03:502,512+6
4 Sept 2026, 02:502,506+437
4 Sept 2026, 01:502,069+561
4 Sept 2026, 00:501,508+183
3 Sept 2026, 23:501,325-24
3 Sept 2026, 22:501,349+34
3 Sept 2026, 21:501,315+210
3 Sept 2026, 20:501,105+107
3 Sept 2026, 19:50998-79
3 Sept 2026, 18:501,077+11
3 Sept 2026, 17:501,066-52
3 Sept 2026, 16:501,118-165
3 Sept 2026, 15:501,283-123
3 Sept 2026, 14:501,406-173
3 Sept 2026, 13:501,579+25
3 Sept 2026, 12:501,554-149
3 Sept 2026, 11:501,703+395
3 Sept 2026, 07:501,308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
999 R$
Prize Creator
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,261,456 · 47.6% win
First claw machine play · other30,668,428 · 42.3% win
My first prize · other25,676,579 · 43.8% win
Clean hit · other23,194,999 · 44.0% win
Your first my room · welcome19,614,641 · 33.8% win
Winning streak · progression15,746,715 · 35.7% win
My room debut · welcome12,764,120 · 29.8% win
Claw machine rookie · other8,764,010 · 20.9% win
My room fan · other5,090,424 · 12.3% win
Indoor person · other3,752,623 · 9.4% win
Five consecutive wins · progression3,496,321 · 15.8% win
Petapetasama winner · other2,583,877 · 2.6% win
Claw machine pro · collection2,068,059 · 5.5% win
Usagyuuun!!! winner · progression1,911,049 · 1.5% win
Betakkuma winner · other1,454,023 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 20264 September 2026
319 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 319
Measured (UTC)% likedChange
4 Sept 2026, 05:5081no change
4 Sept 2026, 04:5081no change
4 Sept 2026, 03:5081no change
4 Sept 2026, 02:5081no change
4 Sept 2026, 01:5081no change
4 Sept 2026, 00:5081no change
3 Sept 2026, 23:5081no change
3 Sept 2026, 22:5081no change
3 Sept 2026, 21:5081no change
3 Sept 2026, 20:5081no change
3 Sept 2026, 19:5081no change
3 Sept 2026, 18:5081no change
3 Sept 2026, 17:5081no change
3 Sept 2026, 16:5081no change
3 Sept 2026, 15:5081no change
3 Sept 2026, 14:5081no change
3 Sept 2026, 13:5081no change
3 Sept 2026, 12:5081no change
3 Sept 2026, 11:5081no change
3 Sept 2026, 07:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.