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[🌈] My Stickers

[🌈] My Stickers

A Roblox experience owned by My Sticker Collection.

SimulatorENcollectingtradingcustomization

[🌈] My Stickers is a simulator experience created on 2026-01-12. The game has recorded 12,893,876 lifetime visits and currently has 182 players. It holds 210,160 favorites and maintains an 89% like percentage.

Description (written by the developer; not a statement by this register)

Collect stickers and build your dreamy album! ✨ Customize your album and express yourself! 💖 How to Play: 🎁 Open Packs! Experience the thrill of unboxing rare stickers! 📖 Decorate! Fill your album with your favorite cute stickers! 💰 Earn Coins! The more you collect, the more coins you make! 💎 Find Rares! Can you find the legendary "Sparkle" stickers? 🤝 Trade & Swap! Exchange duplicate items with friends to complete your collection faster! 👑 Premium players get +10% more Coins! ✨ 🌈 New stickers and updates coming soon!

Last updated by the developer 20 Aug 2026, 11:47 UTC.

30
playing (measured 21 Aug 2026, 20:54 UTC)
12,984,876
lifetime visits
89%
liked (10,613 👍 / 1,302 👎)
213,438
favourites (16.4 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

30865810 August 2026 — 86 players21 August 2026 — 30 players10 August 202621 August 2026
2 measurements spanning 11 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–94 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5430-56
10 Aug 2026, 16:3486first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
649 R$
2x Luck
599 R$
AutoBuy
299 R$
2x Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,668,894 · 100.0% win
1 Sticker · collection5,238,947 · 100.0% win
5 Stickers · collection3,512,664 · 80.3% win
10 Stickers · collection2,435,799 · 55.6% win
Page Upgrade · other1,830,696 · 45.2% win
30 Stickers · collection716,678 · 16.5% win
50 Stickers · collection280,778 · 9.3% win
Book Upgrade · other268,331 · 5.7% win
Trendy Pop Complete · progression51,289 · 0.40% win
Sparkly Fantasy Complete · progression49,823 · 0.70% win
100 Stickers · collection27,508 · 3.6% win
Daily Cute Complete · other26,201 · 0.60% win
Valentine Complete · progression18,969 · 0.10% win
Dreamy Sweets Complete · collection15,232 · 0.20% win
Kanipan Complete · collection12,086 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked21 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4889no change
23 Aug 2026, 18:4689no change
21 Aug 2026, 20:5489no change
13 Aug 2026, 18:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.