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Stick Fight: Roblox Edition

Stick Fight: Roblox Edition

A Roblox experience owned by Blockfall Games.

Fighting & PvPENstick figures2D platformercombat

Stick Fight: Roblox Edition is a fighting-pvp experience created on 2024-09-01. It has recorded 46,314,329 lifetime visits and 154,780 favorites. Currently, 306 users are playing. The experience holds a 79% like percentage. The description notes it is an unofficial recreation prone to issues.

Description (written by the developer; not a statement by this register)

(UNOFFICIAL/EXPERIMENTAL: PRONE TO ISSUES) (⚠️DISCLAIMER⚠️) This is a recreation of Landfall/Landfall West's "Stick Fight: The Game" which is available on PC, PlayStation, Xbox, and Nintendo Switch. In-game music was created by Karl Flodin for the original Stick Fight: The Game. If you want an experience that's made by actual good developers, the original Stick Fight: The Game is only $4.99. This game makes Roblox into a 2D game, so expect bugs and issues. Certain aspects like server performance and mobile support are not the best, so it's highly recommended to play in a Private Server if you can. Controls: Left Click / R2 & X Button = Attack Right Click & F / L2 = Block F / Y Button = Throw Weapon A & D / Left Joystick = Movement W & Space / A Button & L1 = Jump S / Left Joystick Down = Crouch 🔒 Private Servers grant access to Admin Commands 12 Player Servers: https://www.roblox.com/games/111532135384953/ | ⚪ / / | | | / \ | |

Last updated by the developer 16 May 2026, 01:02 UTC.

492
playing (measured 24 Aug 2026, 00:50 UTC)
46,678,986
lifetime visits
79%
liked (47,001 👍 / 12,781 👎)
155,698
favourites (3.3 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

144581362.510 August 2026 — 480 players21 August 2026 — 537 players21 August 2026 — 532 players21 August 2026 — 569 players21 August 2026 — 567 players22 August 2026 — 516 players22 August 2026 — 491 players22 August 2026 — 446 players22 August 2026 — 389 players22 August 2026 — 297 players22 August 2026 — 237 players22 August 2026 — 171 players22 August 2026 — 155 players22 August 2026 — 169 players22 August 2026 — 144 players22 August 2026 — 174 players22 August 2026 — 197 players22 August 2026 — 220 players22 August 2026 — 351 players22 August 2026 — 337 players22 August 2026 — 392 players22 August 2026 — 411 players22 August 2026 — 454 players22 August 2026 — 456 players22 August 2026 — 445 players22 August 2026 — 509 players22 August 2026 — 476 players22 August 2026 — 490 players22 August 2026 — 442 players23 August 2026 — 496 players23 August 2026 — 455 players23 August 2026 — 461 players23 August 2026 — 457 players23 August 2026 — 296 players23 August 2026 — 254 players23 August 2026 — 186 players23 August 2026 — 150 players23 August 2026 — 152 players23 August 2026 — 159 players23 August 2026 — 173 players23 August 2026 — 183 players23 August 2026 — 252 players23 August 2026 — 338 players23 August 2026 — 371 players23 August 2026 — 452 players23 August 2026 — 440 players23 August 2026 — 445 players23 August 2026 — 518 players23 August 2026 — 495 players23 August 2026 — 581 players23 August 2026 — 549 players23 August 2026 — 486 players23 August 2026 — 509 players24 August 2026 — 492 players49210 August 202624 August 2026
54 measurements spanning 13 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–647 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 54
Measured (UTC)PlayersChange
24 Aug 2026, 00:50492-17
23 Aug 2026, 23:50509+23
23 Aug 2026, 22:50486-63
23 Aug 2026, 21:50549-32
23 Aug 2026, 20:50581+86
23 Aug 2026, 19:50495-23
23 Aug 2026, 18:50518+73
23 Aug 2026, 17:50445+5
23 Aug 2026, 16:50440-12
23 Aug 2026, 15:50452+81
23 Aug 2026, 14:50371+33
23 Aug 2026, 13:50338+86
23 Aug 2026, 12:50252+69
23 Aug 2026, 11:50183+10
23 Aug 2026, 10:50173+14
23 Aug 2026, 09:50159+7
23 Aug 2026, 08:50152+2
23 Aug 2026, 07:50150-36
23 Aug 2026, 06:50186-68
23 Aug 2026, 05:50254first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Stick Fight! · welcome10,293,712 · 54.3% win
Participant · other4,847,788 · 29.5% win
Uh... Guys? · other4,122,869 · 26.4% win
Stickman's Best Friend · other3,449,018 · 20.6% win
I want to go to the Moon! · progression3,262,257 · 20.5% win
Domination · other2,977,572 · 18.4% win
Winner! · progression2,033,382 · 12.4% win
The Chosen One · other2,005,518 · 12.1% win
Isn't it ironic? · other1,975,610 · 13.5% win
what's up, danger · other1,839,982 · 10.0% win
Complete and Utter Stickage · other1,304,925 · 8.9% win
DRAW · other507,165 · 3.1% win
Xiao Xiao · other238,892 · 2.1% win
who's that orange guy · other74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked23 August 2026 — 79 % liked24 August 2026 — 79 % liked21 August 202624 August 2026
54 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 00:5079no change
23 Aug 2026, 23:5079no change
23 Aug 2026, 22:5079no change
23 Aug 2026, 21:5079no change
23 Aug 2026, 20:5079no change
23 Aug 2026, 19:5079no change
23 Aug 2026, 18:5079no change
23 Aug 2026, 17:5079no change
23 Aug 2026, 16:5079no change
23 Aug 2026, 15:5079no change
23 Aug 2026, 14:5079no change
23 Aug 2026, 14:2279no change
23 Aug 2026, 13:5079no change
23 Aug 2026, 12:5079no change
23 Aug 2026, 11:5079no change
23 Aug 2026, 10:5079no change
23 Aug 2026, 09:5079no change
23 Aug 2026, 08:5079no change
23 Aug 2026, 07:5079no change
23 Aug 2026, 06:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.