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[🍀] Item Factory 2

[🍀] Item Factory 2

A Roblox experience owned by Niko^2.

TycoonENitem craftingRNG luck mechaniccombat

[🍀] Item Factory 2 is a tycoon experience created on 2024-09-01. It has accumulated 5,256,463 lifetime visits and 78,345 favorites. Currently, 8 users are playing. The experience holds an 89% like percentage. Players utilize an Item Making Machine to create items, defeat enemies, and earn money. Premium users receive a 10% increase to their maximum item level.

Description (written by the developer; not a statement by this register)

🤑 Welcome to Item Factory 2! 🛠️ You have been given access to a powerful Item Making Machine. You can make your own Items, and use them to defeat Enemies! 👑 Here, your goal is to make powerful Items to dominate the competition! 🍀 The more Luck you have, the stronger your Items become! Will the RNG be in your favor? 🎯 How to Play: - Make Items using your Conveyor! - Sell them, or defeat Enemies with them to earn Money! - Upgrade your Machines to make your Items ultra powerful! 💎 Premium Users have their Maximum Item Level increased by 10%! ⚠️ Leaving while in Combat will cause you to lose your Items! 📜 Scripted by @NikoSquared, @WitheredRobux, and @ezpzspeezy! 📸 Trailer by @TheStarriPichu!

Last updated by the developer 8 Aug 2026, 21:11 UTC.

8
playing (measured 10 Aug 2026, 16:50 UTC)
5,256,463
lifetime visits
89%
liked (15,624 👍 / 2,016 👎)
78,310
favourites (14.9 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5014first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Starting Up! · welcome687,780 · 8.8% win
Rich! · other660,637 · 12.1% win
Amateur Merchant! · progression619,737 · 12.1% win
Amazing, A Legendary! · collection547,832 · 13.2% win
To Whom It Concerns! · other510,780 · 6.6% win
Brawler!455,854 · 6.6% win
Up And Coming! · other454,769 · 4.4% win
Millionaire! · progression430,249 · 4.4% win
Ethereal??? · other353,019 · 14.3% win
Merchant! · other308,994 · 7.7% win
Divine Power! · other267,289 · 4.4% win
Tycoon! · other224,030 · 2.2% win
Seasoned Crafter! · progression222,800 · 2.2% win
This Is Unreal! · other197,925 · 4.4% win
Beta Tester · other149,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1589no change
24 Aug 2026, 01:0889no change
14 Aug 2026, 01:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.