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Grace [GRACE BUT EVIL]

Grace [GRACE BUT EVIL]

A Roblox experience owned by The Fartering Few.

HorrorENhorrorrooms-inspiredchaos

Grace [GRACE BUT EVIL] is a horror experience created on 2024-09-03. It has recorded 446,938,001 lifetime visits and 1,038,193 favorites. Currently, 1,601 users are playing. The game holds a 93% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

// !! GAME IS IN ALPHA !! \\ EVERYTHING IS BOUND TO CHANGE, EVEN LORE. it might seem like it's just suffering, but you wouldn't be here if I didn't embrace you. A Rooms game with a focus on chaos, movement and speed. Tredge from saferoom to saferoom, don't let your time run out. Lobby music by Joseph Burdock Headphones, +6 graphics, PC recommended. Game is designed to be played without audio too, but we still recommend it. The game is mostly made by one person. Excuse lack of quality in the stuff I lack in. Inspired by "Rooms" by nicorocks5555, "Rooms & Doors" by CJ4 (best rooms game), "DOORS" by LSPLASH, "Pressure" by Urbanshade, "Pizza Tower" by Tour De Pizza, "Mandela Catalogue" by Alex Kister, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games and The Bible.

Last updated by the developer 9 Jul 2026, 13:41 UTC.

655
playing (measured 4 Sept 2026, 06:50 UTC)
450,883,810
lifetime visits
93%
liked (495,313 👍 / 37,183 👎)
1,045,510
favourites (2.3 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5042,3671,435.565510 August 20264 September 2026
321 measurements spanning 25 days, net -949. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 225–2,646 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50655+17
4 Sept 2026, 05:50638-68
4 Sept 2026, 04:50706-231
4 Sept 2026, 03:50937-280
4 Sept 2026, 02:501,217-262
4 Sept 2026, 01:501,479-86
4 Sept 2026, 00:501,565+148
3 Sept 2026, 23:501,417-32
3 Sept 2026, 22:501,449+44
3 Sept 2026, 21:501,405+114
3 Sept 2026, 20:501,291+85
3 Sept 2026, 19:501,206-34
3 Sept 2026, 18:501,240+14
3 Sept 2026, 17:501,226+50
3 Sept 2026, 16:501,176+28
3 Sept 2026, 15:501,148+59
3 Sept 2026, 14:501,089-30
3 Sept 2026, 13:501,119+154
3 Sept 2026, 12:50965+51
3 Sept 2026, 11:50914first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

genesis · welcome30,836,680 · 22.9% win
I'll help you. · other23,579,330 · 18.1% win
awwww · other23,452,393 · 18.8% win
jabłoń · other18,313,273 · 13.9% win
eye for an Eye · other15,800,296 · 11.1% win
ALWAYS SUFFER · other15,770,681 · 9.1% win
Peer Pressure · other14,392,055 · 9.1% win
peek-a-boo · other10,979,374 · 7.8% win
DAPPED UP · other9,154,145 · 6.4% win
BURNOUT · other8,528,473 · 5.7% win
STAREDOWN · other8,270,830 · 5.5% win
LAP 2 · progression8,112,492 · 3.2% win
it's a good day. · other6,089,628 · 4.8% win
already having fun? · welcome6,026,412 · 3.9% win
SNOOZE · other5,742,503 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,991,540
YouTube views across 24 matched videos

Most-viewed match: “Grace: "Grace But Evil" - All New Jumpscares | Roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.