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🍗🍟 Eating in Jollibee

🍗🍟 Eating in Jollibee

A Roblox experience owned by Tara Meryenda | Restaurant.

RoleplayENJollibeeFast FoodHangout

Eating in Jollibee is a roleplay experience created on 2024-09-08. It has accumulated 41,281,083 lifetime visits and 4,113,422 favorites. Currently, 224 users are playing. The experience holds a 95% like percentage. It is categorized under the roleplay genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🍗🍟 Welcome to Eating in Jollibee Come hang out and enjoy a fun, casual dining experience inspired by one of the most loved fast-food restaurants in the Philippines. This experience is currently in beta. You may notice bugs, unfinished features, or changes over time. If you run into any issues, please let us know, your feedback helps us make the game better for everyone. Thank you for playing and supporting the project! Join Our Group: https://www.roblox.com/communities/34830573/Tara-Meryenda-Restaurant#!/about Disclaimer & Copyright Notice: This experience is a fan-made creation. We do not own or claim ownership of the Jollibee name, logo, or any trademarks, all of which belong to Jollibee Foods Corporation. This game is not officially connected to or endorsed by Jollibee Foods Corporation in any way. Tags: Eating in Jollibee, Hangout, Pinoy, Pinoy Hangout, Pinoy Tambayan, Philippines, Jollibee

Last updated by the developer 9 Jun 2026, 12:00 UTC.

54
playing (measured 21 Aug 2026, 20:54 UTC)
41,433,976
lifetime visits
95%
liked (43,008 👍 / 2,255 👎)
4,177,450
favourites (100.8 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

541409710 August 2026 — 140 players21 August 2026 — 54 players10 August 202621 August 2026
2 measurements spanning 11 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–153 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5454-86
10 Aug 2026, 14:03140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crew Pass
150 R$
x2 XP
149 R$
VIP
100 R$
Boombox
99 R$
2
75 R$
1
75 R$
Super Meal Pass
75 R$
Protest Sign
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jollibee16,050,107 · 100.0% win
Beta TESTER · other4,058,007 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4895no change
23 Aug 2026, 14:3795no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.