The Jin, Horror
A Roblox experience owned by Rifly Entertainment.
HorrorENhorrorexplorationurban legend
The Jin, Horror is a Roblox experience in the horror genre, created on 2024-09-10. It has recorded 5,862,991 lifetime visits and 310,563 favorites. The current player count is 0, with a 55% like percentage. The game features exploration and lore collection within the Rifly Universe.
Description (written by the developer; not a statement by this register)
Jin, a new horror story & exploration series inspired by the urban legends of South East Asia, but with a twist where all of it happens in the Rifly Universe which is the same universe as the horror game Kampong... Dusun Angker, the newly released chapter in which you play as Hakim from Kampong again but this time in your mother's village... Follow objectives & waypoints to reach your way to the end. While exploring, collect items and take photos to know parts of the lore and story told by the game. Collectible items will be stored in your inventory and can be used again. Photos taken will be stored in your gallery so that you can look back and read what you missed out... Disclaimer: There are no real black magic involved in this game, and every event in game is fictional and inspired by mystical stories around South East Asia. For keybinds, refer to Guide [G] or [ButtonY] or [?] button Support by liking & follow, for more gamemodes & updates! Realest & scariest horror stories
Last updated by the developer 26 May 2026, 06:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:22 | 55 | no change |
| 24 Aug 2026, 00:21 | 55 | no change |
| 14 Aug 2026, 00:20 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.