Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Jin, Horror

The Jin, Horror

A Roblox experience owned by Rifly Entertainment.

HorrorENhorrorexplorationurban legend

The Jin, Horror is a Roblox experience in the horror genre, created on 2024-09-10. It has recorded 5,862,991 lifetime visits and 310,563 favorites. The current player count is 0, with a 55% like percentage. The game features exploration and lore collection within the Rifly Universe.

Description (written by the developer; not a statement by this register)

Jin, a new horror story & exploration series inspired by the urban legends of South East Asia, but with a twist where all of it happens in the Rifly Universe which is the same universe as the horror game Kampong... Dusun Angker, the newly released chapter in which you play as Hakim from Kampong again but this time in your mother's village... Follow objectives & waypoints to reach your way to the end. While exploring, collect items and take photos to know parts of the lore and story told by the game. Collectible items will be stored in your inventory and can be used again. Photos taken will be stored in your gallery so that you can look back and read what you missed out... Disclaimer: There are no real black magic involved in this game, and every event in game is fictional and inspired by mystical stories around South East Asia. For keybinds, refer to Guide [G] or [ButtonY] or [?] button Support by liking & follow, for more gamemodes & updates! Realest & scariest horror stories

Last updated by the developer 26 May 2026, 06:20 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
5,862,991
lifetime visits
55%
liked (1,378 👍 / 1,118 👎)
311,790
favourites (53.2 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Faster Sprint
299 R$
More Stamina
199 R$
Strong GPS Signal
99 R$
1.5x Lives & 2x Revive
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Jin - Welcome · welcome2,872,626 · 100.0% win
Dusun Angker - Played · other1,105,853 · 88.3% win
Kampong Berhantu - Played · other762,042 · 34.9% win
Kampong Berhantu - Crashed Ending · progression104,080 · 2.2% win
Dusun Angker - Master of Jawa Numerals · other75,200 · 2.7% win
Kampong Berhantu - Main Ending · progression31,005 · 0.00% win
Dusun Angker - Main Ending · progression23,775 · 0.00% win
Dusun Angker - Possessed · other17,786 · 1.1% win
Kampong Berhantu - Possessed · other17,401 · 2.2% win
Dusun Angker - Alternate Ending · progression16,565 · 0.00% win
The Jin - Pocong Slayer · other801 · 0.00% win
Dusun Angker - Keris, Dagger of Nusantara · collection170 · 0.00% win
Kampong Berhantu - Investigator · other70 · 0.00% win
Dusun Angker - Hard · progression22 · 0.00% win
Kampong Berhantu - Hard · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:2255no change
24 Aug 2026, 00:2155no change
14 Aug 2026, 00:2055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.