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SCP Merge

SCP Merge

A Roblox experience owned by Merge Empire.

SimulatorENSCP FoundationMerge MechanicTower Defense

SCP Merge is a simulator experience created on September 13, 2024. The game currently has 29 players online. It has accumulated 7,497,393 lifetime visits and 283,772 favorites. The title holds an 88 percent like percentage. The experience focuses on merging entities and defending facilities against boss rounds.

Description (written by the developer; not a statement by this register)

🛠 Shut Down = Update 🛠 Welcome to SCP Merge! Buy SCP-999! Merge SCP-999 to make powerful SCP! Reach high tiers of SCP! Buy various weapons! Unlock unique costumes & morphs! Defend the lab against SCP Boss Rounds! Upgrade your facility! Leave a like 👍 and favorite ⭐ for more updates!

Last updated by the developer 10 Jun 2026, 06:37 UTC.

29
playing (measured 10 Aug 2026, 14:08 UTC)
7,497,393
lifetime visits
88%
liked (11,145 👍 / 1,584 👎)
284,268
favourites (37.9 per 1k visits)
13 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0829first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Samples
350 R$
Double Money
350 R$
Auto Deposit
200 R$
Auto Collect
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier1 · other3,165,076 · 75.4% win
Tier2 · progression1,921,395 · 42.9% win
Tier3 · progression1,602,101 · 34.6% win
Tier4 · progression791,599 · 21.1% win
Tier5 · progression355,772 · 12.1% win
Tier6 · progression151,526 · 5.9% win
Tier7 · progression91,463 · 4.2% win
Tier8 · progression58,108 · 2.1% win
Tier9 · progression32,248 · 1.7% win
Tier10 · progression16,167 · 1.0% win
Tier11 · progression5,154 · 0.30% win
Tier12 · progression1,650 · 0.00% win
Tier13 · progression615 · 0.00% win
Tier14 · progression251 · 0.30% win
Tier15 · progression154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2288no change
23 Aug 2026, 22:2188no change
13 Aug 2026, 22:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.