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build a nuke factory and destroy the world tycoon

build a nuke factory and destroy the world tycoon

A Roblox experience owned by Pile of Garbage.

TycoonENtycoondestructiondark humor

Build a Nuke Factory and Destroy the World Tycoon is a tycoon experience created on September 25, 2024. The game currently has 24 players online. It has accumulated 10,178,349 lifetime visits, 92,390 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

Try the new spinoff game! https://www.roblox.com/games/79873727027556/ King Roblox has struck again, and he dropped you in the middle of nowhere! It's time to take him down for good. Build up your nuke factory as you destroy every country in your way. Make deals with shady businessmen and blow up your own employees! Operate a forklift and use drones to deliver your goods, then watch those missiles fly! 👍 Jim Bob has ordered that you MUST like this game.

Last updated by the developer 20 Apr 2026, 17:07 UTC.

24
playing (measured 10 Aug 2026, 14:21 UTC)
10,178,349
lifetime visits
93%
liked (88,986 👍 / 6,554 👎)
92,616
favourites (9.1 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Money Vacuum
350 R$
3x Hack Speed
250 R$
Instant Missiles
150 R$
3x Intern Speed
99 R$
Instant Droppers
99 R$
Instant Drones
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Grandma · progression2,085,716 · 76.6% win
Defeated Scoobis · progression1,181,232 · 54.5% win
Defeated Benny "The Mouse" Tombs · progression676,693 · 38.0% win
Defeated Sergeant Breadsworth · progression425,843 · 25.3% win
Defeated Big John · progression289,800 · 19.4% win
Defeated Thrumbo · progression221,186 · 14.7% win
Defeated Mr. Goldmen · progression189,752 · 15.4% win
Defeated Mr. Tropical · progression160,562 · 12.9% win
Defeated Rocketman · progression105,393 · 8.2% win
Defeated King Roblox · progression70,651 · 5.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1693no change
13 Aug 2026, 20:1593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.