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🚨 Prison Brawl [BETA]

🚨 Prison Brawl [BETA]

A Roblox experience owned by Prison Brawl.

Fighting & PvPENprisonbrawlerbounty

🚨 Prison Brawl [BETA] is a fighting-pvp experience created on 2024-10-03. It currently has 11 players online. The game has accumulated 7,095,073 lifetime visits, 33,060 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

👊🏻Brawl Hard, 💸Stack Bounty, 🚨Rule the Block UPDATES every other weekend!! Game supports: CONSOLE, PC, MOBILE Controls: - M1 (Left Click) = LIGHT ATTACK: Attack other players. - M2 (Right Click) = HEAVY ATTACK: Attack other players (ragdoll). - G = TAKEDOWN: Perform special moves to takedown other players (ragdoll). - Q = SHOVE: Shove a player and make them lose their balance (stun). - F = STOMP: Step on a ragdolled player and deal damage. - SPACE (Hold) + WASD = WEAVE: Weave to avoid attacks from other players. - X = FINISHER: Press X near a player you damaged under 10HP to perform a finisher. See controls for other devices in-game! IMPORTANT: If you leave whilst In-Combat with 60HP or less you lose 50% of your Bounty. v1.2.3 BETA - [UPDATED] (09/10/2025) TAGS: Prison, Brawl, Jail, Roleplay, Battlegrounds, Hood, RP, Freeplay, Prison, fight in a prison.

Last updated by the developer 3 Aug 2026, 15:12 UTC.

11
playing (measured 10 Aug 2026, 15:47 UTC)
7,095,073
lifetime visits
89%
liked (31,639 👍 / 4,046 👎)
33,120
favourites (4.7 per 1k visits)
3 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bounty Hunter
899 R$
VIP
649 R$
Anonymous Mask
499 R$
2x Prison Money
249 R$
2x XP
249 R$
Custom Clothing
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S2,680,094 · 100.0% win
N · other2,679,608 · 100.0% win
O · other2,679,323 · 100.0% win
I · other2,678,824 · 100.0% win
P · other2,678,302 · 100.0% win
R · other2,654,757 · 100.0% win
Wanted · other1,765,046 · 76.1% win
Fresh Blood · welcome1,394,052 · 52.3% win
Hunter · other1,390,577 · 52.3% win
Scrapper · other356,664 · 6.4% win
Brawl King · progression158,698 · 2.3% win
Rare · other129,074 · 4.3% win
Epic · other71,203 · 1.4% win
Level 10 · progression71,181 · 0.90% win
Legendary · other49,004 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4989no change
13 Aug 2026, 22:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.