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Schools Out (Story)

Schools Out (Story)

A Roblox experience owned by Grandly Games.

HorrorENhorrormysteryschool

Schools Out (Story) is a horror experience created on 2024-10-04. It has accumulated 9,457,251 lifetime visits and maintains a 75% like percentage. Currently, 63 users are playing. The experience has received 20,606 favorites. The description mentions starting at Wickeddale Academy with missing students and exclusive group rewards.

Description (written by the developer; not a statement by this register)

You and 11 other students are starting your first day at Wickeddale Academy, a prestigious school celebrated for its excellence, elite programs, and… oh right, the missing students, almost forgot about those. So yeah... Welcome to Wickeddale, where the halls are spotless, the teachers are strict, and something is very, very wrong. LIKE FOR NEW ENDINGS👍 👑 Join the group for exclusive in game rewards 📨 Invite & Play with Friends!

Last updated by the developer 17 Oct 2025, 15:53 UTC.

63
playing (measured 10 Aug 2026, 20:33 UTC)
9,457,251
lifetime visits
75%
liked (5,011 👍 / 1,705 👎)
20,742
favourites (2.2 per 1k visits)
4 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:33107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mean Kid Role
1,149 R$
Prankster Role
779 R$
Extra Cash
395 R$
Extra Health
179 R$
Biggy Bike
149 R$
Skateboard
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day · welcome4,707,484 · 100.0% win
First Class · other3,803,086 · 89.8% win
Lunch · other1,665,770 · 33.2% win
Good Student · other1,194,446 · 29.4% win
Big Brain · other1,123,540 · 36.6% win
Smooth Brain · other1,036,866 · 39.7% win
Athletic · other906,782 · 18.4% win
Petty no more · progression691,323 · 8.7% win
Dismissed Ending · progression481,266 · 5.9% win
Missing Ending · other209,290 · 1.8% win
Friendship · social117,666 · 2.0% win
Spirit 4 · other8,409 · 0.50% win
Spirit 2 · other6,290 · 0.00% win
Ringing No More · progression5,180 · 0.00% win
Origins Ending · progression4,802 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4675no change
23 Aug 2026, 20:4575no change
13 Aug 2026, 20:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.