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Rampage Showdown

Rampage Showdown

A Roblox experience owned by Rampage Arts.

Fighting & PvPENanime battlegroundspvp fightinganime IP mashup

Rampage Showdown is a fighting-pvp experience created on 2024-10-05. It has accumulated 3,592,728 lifetime visits and 13,331 favorites. Currently, 24 players are active. The experience holds a 62% like percentage. Controls include basic attacks, dodges, and special abilities. The game supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

Like and support the experience to help us release updates faster! Controls Overview: Left Click: Basic Attack Q: Dodge / Evasive Move W: Sprint (Toggle in Settings) 1-4: Special Abilities F: Block Incoming Damage G: Unleash Ultimate (When fully charged) B: Emote Wheel This game is fully optimized for PC, Console, and Mobile. Tags: anime battlegrounds, pvp, combo fighter, gojo, sukuna, ichigo, ulquiorra, gon, mob, jujutsu kaisen, jjk, mob psycho, bleach, hunter x hunter, hxh, anime game, 1v1, arena brawl, fighting game

Last updated by the developer 16 Jun 2026, 23:47 UTC.

24
playing (measured 10 Aug 2026, 19:47 UTC)
3,592,728
lifetime visits
62%
liked (3,008 👍 / 1,833 👎)
13,448
favourites (3.7 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kill Sound
199 R$
Early Access
199 R$
Private Server+
150 R$
Awakening Outfit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning · welcome158,519 · 34.2% win
Riser · other4,781 · 0.80% win
King of Curses · other3,704 · 0.60% win
Strongest Sorcerer · other3,481 · 1.7% win
Veteran · other300 · 0.20% win
Specialist · other77 · 0.00% win
Master · other22 · 0.00% win
Ascendant · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1962no change
14 Aug 2026, 04:1862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.