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Section Obby

Section Obby

A Roblox experience owned by YaYa Development.

ObbyENmulti-obbydifficulty-ratingcustomization

Section Obby is an obby experience created on 2024-10-06. It has accumulated 8,944,007 lifetime visits and 34,708 favorites. Currently, zero users are playing. The game holds a 51% like percentage. The description notes multiple obby levels with difficulty ratings from zero to five stars, visual customization options, and gamepass support features.

Description (written by the developer; not a statement by this register)

The Section Obby - is big interesting game with many interesting obby! Try to complete all of them! - 💡 Game will have new obby & many more updates. - ⭐️ Stars - is difficult of the obby in the range from 0 to 5. - 🛠️ Visual features: you can change your visual settings & change obby & play matches. - 😊 You can also support us and press like or buy gamepass (you will get support badge in game).

Last updated by the developer 31 Jan 2026, 13:15 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
8,944,007
lifetime visits
51%
liked (5,298 👍 / 5,074 👎)
34,688
favourites (3.9 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic ball
100 R$
Heavenly ball
100 R$
Invincible
30 R$
Gold pistol
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello! · welcome4,405,104 · 71.0% win
Level 5! · progression89,266 · 6.5% win
Completed map! · progression45,184 · 0.00% win
Level 25! · progression10 · 0.00% win
Level 100! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked23 August 2026 — 51 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0451no change
13 Aug 2026, 21:0351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.