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Build to Survive MONSTERS!

Build to Survive MONSTERS!

A Roblox experience owned by Banana Studios Something.

SurvivalENzombiesurvivalco-op

Build to Survive MONSTERS! is a survival experience created on 2024-10-07. It has accumulated 89,830,747 lifetime visits and 32,837 favorites. Currently, 342 users are playing. The game holds a 60% like percentage.

Description (written by the developer; not a statement by this register)

Can YOU survive when the MONSTERS attack? ⚔️ 🏆 Work with friends to survive the zombie attack! 😂 Unlock awesome items to TROLL others! Please 👍 and ⭐️ the game for more updates and items to buy!

Last updated by the developer 16 Jul 2026, 19:58 UTC.

460
playing (measured 4 Sept 2026, 06:50 UTC)
90,455,456
lifetime visits
61%
liked (5,048 👍 / 3,291 👎)
33,807
favourites (0.4 per 1k visits)
7 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

20370345346010 August 20264 September 2026
321 measurements spanning 25 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 128–778 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50460-21
4 Sept 2026, 05:50481-14
4 Sept 2026, 04:50495+15
4 Sept 2026, 03:50480+73
4 Sept 2026, 02:50407+27
4 Sept 2026, 01:50380-15
4 Sept 2026, 00:50395-187
3 Sept 2026, 23:50582-43
3 Sept 2026, 22:50625+53
3 Sept 2026, 21:50572+68
3 Sept 2026, 20:50504+42
3 Sept 2026, 19:50462-13
3 Sept 2026, 18:50475+62
3 Sept 2026, 17:50413+20
3 Sept 2026, 16:50393-27
3 Sept 2026, 15:50420-133
3 Sept 2026, 14:50553-71
3 Sept 2026, 13:50624+17
3 Sept 2026, 12:50607+17
3 Sept 2026, 11:50590first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pusher
799 R$
Magic Carpet
799 R$
Grapple Hook
399 R$
2x Cash
399 R$
2x Health
349 R$
2x Speed
249 R$
Rainbow Coil
199 R$
Speed Coil
79 R$
Healing Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome32,298,808 · 100.0% win
The Hatch · other777,319 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

606160.521 August 20264 September 2026
320 measurements spanning 13 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 06:5061no change
4 Sept 2026, 05:5061no change
4 Sept 2026, 04:5061no change
4 Sept 2026, 03:5061no change
4 Sept 2026, 02:5061no change
4 Sept 2026, 01:5061no change
4 Sept 2026, 00:5061no change
3 Sept 2026, 23:5061no change
3 Sept 2026, 22:5061no change
3 Sept 2026, 21:5061no change
3 Sept 2026, 20:5061no change
3 Sept 2026, 19:5061no change
3 Sept 2026, 18:5061no change
3 Sept 2026, 17:5061no change
3 Sept 2026, 16:5061no change
3 Sept 2026, 15:5061no change
3 Sept 2026, 14:5061no change
3 Sept 2026, 13:5061no change
3 Sept 2026, 12:5061no change
3 Sept 2026, 11:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.