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DemonSlayer Merge Tycoon

DemonSlayer Merge Tycoon

A Roblox experience owned by GND Studio.

TycoonENanimemergetycoon

DemonSlayer Merge Tycoon is a tycoon experience created on October 17, 2024. The game has accumulated 5,629,468 lifetime visits and currently has 23 players online. It holds 25,808 favorites and maintains a 93% like percentage. The experience features mechanics for buying slayers, fusing them, and earning Yen.

Description (written by the developer; not a statement by this register)

🛠ShutDown = Update🛠 ⭐Welcome to DemonSlayer Merge Tycoon!⭐ - Buy Slayers! - Fusion your Slayers! - Earn lots of Yen! - Buy different skills! - Unlock Morph for all your Slayers! Join the Communication (Group) and get a 20% boost to your earnings! https://www.roblox.com/communities/16397129/GND-Studio#!/about [🎮 MOBILE] Move: Roblox TouchedPad Jump: Roblox TouchedPad Dash : Dash Button Attack : Touched Screen Skill : Tool Button & Inventory [🎮 CONTROLS] Move : W, A, S, D Jump : Space bar Dash : Q Attack : Mouse left Skill : number Leave us a like👍 and a favorite⭐ for more updates!

Last updated by the developer 21 Jan 2026, 02:41 UTC.

23
playing (measured 10 Aug 2026, 14:23 UTC)
5,629,468
lifetime visits
93%
liked (11,644 👍 / 893 👎)
25,943
favourites (4.6 per 1k visits)
17 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Yen
350 R$
Double Soul
350 R$
Hinokami kagura
269 R$
Auto Desposit
200 R$
Burning Bones
189 R$
Auto Collect
150 R$
VIP
59 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TIER 1 · progression2,327,134 · 100.0% win
TIER 2 · progression1,145,236 · 58.7% win
TIER 3 · progression1,052,333 · 55.2% win
TIER 4 · progression637,082 · 33.8% win
TIER 5 · progression351,558 · 16.4% win
TIER 6 · progression179,005 · 8.8% win
TIER 7 · progression113,412 · 5.1% win
JOIN THE GROUP · social84,418 · 6.0% win
TIER 8 · progression69,663 · 3.8% win
TIER 9 · progression40,841 · 3.5% win
TIER 10 · progression22,608 · 1.9% win
TIER 11 · progression7,030 · 0.60% win
TIER 12 · progression1,842 · 0.30% win
TIER 13 · progression494 · 0.00% win
TIER 14 · progression142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3893no change
24 Aug 2026, 00:3893no change
14 Aug 2026, 00:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.