Slayer Ascension [🎉INFINITY CASTLE]
A Roblox experience owned by Crew Simulators.
SimulatorENDemon SlayerTower ClimbingRebirth
Slayer Ascension [🎉INFINITY CASTLE] is a simulator experience created on 2025-08-19. The game has accumulated 6,230,437 lifetime visits and currently has 302 players online. It holds 24,343 favorites and maintains a 96% like percentage. The title features gameplay elements including training, enemy combat, rebirth mechanics, wave defense, and tower climbing.
Description (written by the developer; not a statement by this register)
⭐️ Welcome to Slayer Ascension⭐️ NOTE: New and improved version of Slayer Infinity. We are the original creators. Our group was taken from us, and we couldn't retrieve it, so we made a new game. Thanks for reading! 💪 Train to get stronger 💪 ⚔️ Fight enemies to get new weapons ⚔️ ❤️ Rebirth to increase Health and Strength mult ❤️ 🌊 Wave Defense to Rank Up and gain Buffs 🌊 ♾️ Climb the Infinity Tower to get auras ♾️ 🔥 Learn different Breathing Styles 🔥 🏺 Fight minibosses to get relics 🏺 😎 Premium: 20% Strength boost ⌛ Playtime: 5% Strength and Coins every 20 min (30% max) Codes: Release, Revamp, SorryFans, Update1, Update2, Update3, Update4, Update5, Update6, Update8, Update9, Update10, Update11 Tags: Demon Slayer, Demon Slayer Infinity Castle, Demon Slayer Simulator
Last updated by the developer 30 May 2026, 04:08 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 15:50 | 354 | -12 |
| 24 Aug 2026, 14:50 | 366 | +36 |
| 24 Aug 2026, 13:50 | 330 | +32 |
| 24 Aug 2026, 12:50 | 298 | +3 |
| 24 Aug 2026, 11:50 | 295 | +36 |
| 24 Aug 2026, 10:50 | 259 | -12 |
| 24 Aug 2026, 09:50 | 271 | +27 |
| 24 Aug 2026, 08:50 | 244 | -3 |
| 24 Aug 2026, 07:50 | 247 | -19 |
| 24 Aug 2026, 06:50 | 266 | +7 |
| 24 Aug 2026, 05:50 | 259 | -23 |
| 24 Aug 2026, 04:50 | 282 | +10 |
| 24 Aug 2026, 03:50 | 272 | -4 |
| 24 Aug 2026, 02:50 | 276 | -31 |
| 24 Aug 2026, 01:50 | 307 | +8 |
| 24 Aug 2026, 00:50 | 299 | -21 |
| 23 Aug 2026, 23:50 | 320 | -36 |
| 23 Aug 2026, 22:50 | 356 | -7 |
| 23 Aug 2026, 21:50 | 363 | -29 |
| 23 Aug 2026, 20:50 | 392 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:50 | 96 | no change |
| 24 Aug 2026, 14:50 | 96 | no change |
| 24 Aug 2026, 13:50 | 96 | no change |
| 24 Aug 2026, 12:50 | 96 | no change |
| 24 Aug 2026, 11:50 | 96 | no change |
| 24 Aug 2026, 10:50 | 96 | no change |
| 24 Aug 2026, 09:50 | 96 | no change |
| 24 Aug 2026, 08:50 | 96 | no change |
| 24 Aug 2026, 07:50 | 96 | no change |
| 24 Aug 2026, 06:50 | 96 | no change |
| 24 Aug 2026, 05:50 | 96 | no change |
| 24 Aug 2026, 04:50 | 96 | no change |
| 24 Aug 2026, 03:50 | 96 | no change |
| 24 Aug 2026, 02:50 | 96 | no change |
| 24 Aug 2026, 01:50 | 96 | no change |
| 24 Aug 2026, 00:50 | 96 | no change |
| 23 Aug 2026, 23:50 | 96 | no change |
| 23 Aug 2026, 22:50 | 96 | no change |
| 23 Aug 2026, 21:50 | 96 | no change |
| 23 Aug 2026, 20:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.