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Slayer Ascension [🎉INFINITY CASTLE]

Slayer Ascension [🎉INFINITY CASTLE]

A Roblox experience owned by Crew Simulators.

SimulatorENDemon SlayerTower ClimbingRebirth

Slayer Ascension [🎉INFINITY CASTLE] is a simulator experience created on 2025-08-19. The game has accumulated 6,230,437 lifetime visits and currently has 302 players online. It holds 24,343 favorites and maintains a 96% like percentage. The title features gameplay elements including training, enemy combat, rebirth mechanics, wave defense, and tower climbing.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Slayer Ascension⭐️ NOTE: New and improved version of Slayer Infinity. We are the original creators. Our group was taken from us, and we couldn't retrieve it, so we made a new game. Thanks for reading! 💪 Train to get stronger 💪 ⚔️ Fight enemies to get new weapons ⚔️ ❤️ Rebirth to increase Health and Strength mult ❤️ 🌊 Wave Defense to Rank Up and gain Buffs 🌊 ♾️ Climb the Infinity Tower to get auras ♾️ 🔥 Learn different Breathing Styles 🔥 🏺 Fight minibosses to get relics 🏺 😎 Premium: 20% Strength boost ⌛ Playtime: 5% Strength and Coins every 20 min (30% max) Codes: Release, Revamp, SorryFans, Update1, Update2, Update3, Update4, Update5, Update6, Update8, Update9, Update10, Update11 Tags: Demon Slayer, Demon Slayer Infinity Castle, Demon Slayer Simulator

Last updated by the developer 30 May 2026, 04:08 UTC.

354
playing (measured 24 Aug 2026, 15:50 UTC)
6,348,109
lifetime visits
96%
liked (21,328 👍 / 976 👎)
24,176
favourites (3.8 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

19639229435410 August 202624 August 2026
69 measurements spanning 14 days, net +137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 167–421 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50354-12
24 Aug 2026, 14:50366+36
24 Aug 2026, 13:50330+32
24 Aug 2026, 12:50298+3
24 Aug 2026, 11:50295+36
24 Aug 2026, 10:50259-12
24 Aug 2026, 09:50271+27
24 Aug 2026, 08:50244-3
24 Aug 2026, 07:50247-19
24 Aug 2026, 06:50266+7
24 Aug 2026, 05:50259-23
24 Aug 2026, 04:50282+10
24 Aug 2026, 03:50272-4
24 Aug 2026, 02:50276-31
24 Aug 2026, 01:50307+8
24 Aug 2026, 00:50299-21
23 Aug 2026, 23:50320-36
23 Aug 2026, 22:50356-7
23 Aug 2026, 21:50363-29
23 Aug 2026, 20:50392first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Souls Drop Chance
499 R$
2x Token Drop Chance
499 R$
Guarenteed Mark Drop
399 R$
2x Marks
399 R$
2x Seals
399 R$
2x Demon Fang Chance
399 R$
2x Tokens
399 R$
2x Souls
399 R$
2x Raid Ticket
399 R$
2x Demon Fangs
399 R$
Super Lucky
299 R$
+2 Pets Equipped
299 R$
Super Pet Storage
149 R$
Extra Pet Storage
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing · welcome1,888,794 · 100.0% win
World 1 Complete · progression682,266 · 56.0% win
World 2 Complete · progression305,688 · 26.2% win
World 3 Complete · progression160,076 · 13.7% win
World 4 Complete · progression87,655 · 7.2% win
World 5 Complete · progression42,668 · 2.9% win
World 6 Complete · progression24,207 · 1.8% win
World 7 Complete · progression17,299 · 1.0% win
World 8 Complete · progression8,682 · 0.60% win
World 9 Complete · progression3,881 · 0.20% win
World 10 Complete · progression2,859 · 0.10% win
World 11 Complete · progression2,397 · 0.10% win
Complete World 12 · progression1,854 · 0.10% win
Complete World 13 · progression1,313 · 0.00% win
Complete World 14 · progression1,040 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202624 August 2026
69 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5096no change
24 Aug 2026, 14:5096no change
24 Aug 2026, 13:5096no change
24 Aug 2026, 12:5096no change
24 Aug 2026, 11:5096no change
24 Aug 2026, 10:5096no change
24 Aug 2026, 09:5096no change
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096no change
24 Aug 2026, 01:5096no change
24 Aug 2026, 00:5096no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096no change
23 Aug 2026, 21:5096no change
23 Aug 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.