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Save One Idol (KPOP)[MAR UPD]

Save One Idol (KPOP)[MAR UPD]

A Roblox experience owned by Rendi Studios.

MinigamesENKPOPvotingleaderboard

Save One Idol (KPOP)[MAR UPD] is a minigame created on 2024-10-18. It currently has 58 players. The experience has 4,556,198 lifetime visits, an 80% like percentage, and 19,117 favorites.

Description (written by the developer; not a statement by this register)

Save One Idol (KPOP) is a thrilling voting game where you choose your favorite KPOP idol from three different options each round. If your chosen idol receives the most votes from all players, you earn points! Keep making the right choices to climb the leaderboard, and the player with the highest score at the end wins. Test your KPOP instincts and see if your bias can take the crown! 🎤✨

Last updated by the developer 9 Mar 2026, 19:48 UTC.

58
playing (measured 10 Aug 2026, 21:08 UTC)
4,556,198
lifetime visits
80%
liked (2,526 👍 / 641 👎)
19,327
favourites (4.2 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0837first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
800,000 R$
Infinite Wins
700,000 R$
Unlimited Lineup Requests
700,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2380no change
14 Aug 2026, 02:2280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.