Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My K-pop card collection[NCT WISH & 2NE1 UPDATE]

My K-pop card collection[NCT WISH & 2NE1 UPDATE]

A Roblox experience owned by the Cat's Backpack.

TycoonENcard collectingidle/tycoonk-pop

My K-pop card collection[NCT WISH & 2NE1 UPDATE] is a tycoon experience created on 2025-12-20. It records 13,836,890 lifetime visits and 44,787 favorites. Currently, 333 users play simultaneously. The game holds a 91% like percentage. It features K-pop card collection mechanics across multiple artist groups.

Description (written by the developer; not a statement by this register)

Welcome to My K-pop Card Collection! 🎴 Buy packs and open them to collect cards 📚 Keep your cards safe in your binder 💰 Earn money automatically with your cards 🚀 Buy more powerful packs and grow your collection Available groups: BLACKPINK, ENHYPEN, Stray Kids, TWICE, BTS, NewJeans, TXT, CORTIS, BABYMONSTER, ILLIT, AESPA, P1Harmony, IVE, LE SSERAFIM, BIGBANG, ATEEZ, SEVENTEEN, KATSEYE, LNGSHOT, ITZY, UNCHILD, Red Velvet, H2H, EXO, I-DLE, NMIXX, BOYNEXTDOOR, XLOV, TripleS, NCT, NCT WISH, 2NE1. 🔔 Update: • NCT WISH ADDED. • 2NE1 ADDED. • EARN OFFLINE ADDED. 👍 Like the game and join the group to support us 💻 Available on all devices.

Last updated by the developer 2 Sept 2026, 07:36 UTC.

96
playing (measured 2 Sept 2026, 07:50 UTC)
14,438,558
lifetime visits
90%
liked (14,415 👍 / 1,527 👎)
48,429
favourites (3.4 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9654632110 August 20262 September 2026
277 measurements spanning 23 days, net -349. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–614 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 277
Measured (UTC)PlayersChange
2 Sept 2026, 07:5096-4
2 Sept 2026, 06:50100no change
2 Sept 2026, 05:50100-16
2 Sept 2026, 04:50116-39
2 Sept 2026, 03:50155+5
2 Sept 2026, 02:50150-11
2 Sept 2026, 01:50161-16
2 Sept 2026, 00:50177-42
1 Sept 2026, 23:50219+26
1 Sept 2026, 22:50193-31
1 Sept 2026, 21:50224-48
1 Sept 2026, 20:50272+28
1 Sept 2026, 19:50244+2
1 Sept 2026, 18:50242-56
1 Sept 2026, 17:50298+34
1 Sept 2026, 16:50264-10
1 Sept 2026, 15:50274-1
1 Sept 2026, 14:50275+26
1 Sept 2026, 13:50249+29
1 Sept 2026, 12:50220first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.513 August 202622 October 2026
284 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 284
Measured (UTC)% likedChange
22 Oct 2026, 18:4590-1
12 Oct 2026, 18:3591no change
2 Oct 2026, 18:3491no change
22 Sept 2026, 18:3191no change
12 Sept 2026, 18:3091no change
2 Sept 2026, 18:2391no change
2 Sept 2026, 07:5091no change
2 Sept 2026, 06:5091no change
2 Sept 2026, 05:5091no change
2 Sept 2026, 04:5091no change
2 Sept 2026, 03:5091no change
2 Sept 2026, 02:5091no change
2 Sept 2026, 01:5091no change
2 Sept 2026, 00:5091no change
1 Sept 2026, 23:5091no change
1 Sept 2026, 22:5091no change
1 Sept 2026, 21:5091no change
1 Sept 2026, 20:5091no change
1 Sept 2026, 19:5091no change
1 Sept 2026, 18:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.