[ DINO TESTING ] Chaos Theory
A Roblox experience owned by CHAOS THEORY COMMUNITY.
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[ DINO TESTING ] Chaos Theory is a survival experience created on 2024-10-19. The game currently has 83 players and 10,043,988 lifetime visits. It holds a 78% like percentage and 33,807 favorites. The description indicates players can lead attacks or defend settlements.
Description (written by the developer; not a statement by this register)
Chaos Theory a game where you can do ANYTHING. Whether it be leading a guided attack against the various human settlements around the map, or be a human yourself and defend against the beasts threatening your life LIKE FOR MORE UPDATES!! You can support the game by purchasing gamepasses or our shirts on the group! | EARLY BETA. NOTHING IS FINAL | Notable Credits: Owner - j_6r9 Chief of Operations - Tyrant Development Oversight & Lead Scripter - x02 Community Management - Vinyl
Last updated by the developer 6 Aug 2026, 20:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:00 | 55 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:21 | 78 | no change |
| 23 Aug 2026, 20:20 | 78 | no change |
| 13 Aug 2026, 20:20 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.