Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ DINO TESTING ] Chaos Theory

[ DINO TESTING ] Chaos Theory

A Roblox experience owned by CHAOS THEORY COMMUNITY.

SurvivalENdinosaurssurvivalPvPvE

[ DINO TESTING ] Chaos Theory is a survival experience created on 2024-10-19. The game currently has 83 players and 10,043,988 lifetime visits. It holds a 78% like percentage and 33,807 favorites. The description indicates players can lead attacks or defend settlements.

Description (written by the developer; not a statement by this register)

Chaos Theory a game where you can do ANYTHING. Whether it be leading a guided attack against the various human settlements around the map, or be a human yourself and defend against the beasts threatening your life LIKE FOR MORE UPDATES!! You can support the game by purchasing gamepasses or our shirts on the group! | EARLY BETA. NOTHING IS FINAL | Notable Credits: Owner - j_6r9 Chief of Operations - Tyrant Development Oversight & Lead Scripter - x02 Community Management - Vinyl

Last updated by the developer 6 Aug 2026, 20:48 UTC.

83
playing (measured 10 Aug 2026, 16:00 UTC)
10,043,988
lifetime visits
78%
liked (11,356 👍 / 3,122 👎)
34,790
favourites (3.5 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access Dinos
1,000 R$
VIP
650 R$
DragonsBreath ACCESS
599 R$
Asset Containment Unit
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Pre-Rework · other2,222,057 · 0.00% win
Meet the Owner · other9,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2178no change
23 Aug 2026, 20:2078no change
13 Aug 2026, 20:2078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.