Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
EPIC RAILS: INDIA

EPIC RAILS: INDIA

A Roblox experience owned by Bharatiya Studio.

SimulatorENtrain simulationIndiarealistic physics

EPIC RAILS: INDIA is a simulator experience created on 2024-10-20. It has accumulated 10,176,287 lifetime visits and 8,435 favorites. Currently, 174 users are playing. The game holds an 85% like percentage. The description highlights realistic train operations and scenic maps across Indian locations.

Description (written by the developer; not a statement by this register)

EPIC RAILS: INDIA Embark on the ultimate Indian rail journey in EPIC RAILS: INDIA! Operate realistic trains from Mumbai to Delhi, Howrah, and Chennai. Navigate mountains, rivers, and farmlands while controlling powerful locomotives. 🚂 Realistic Trains & Locomotives Control a variety of iconic Indian trains, from high-speed passenger to massive freight locomotives. Enjoy smooth throttle control and braking for an authentic experience. 🛤️ Explore Iconic Stations Travel between major cities with stations that reflect Indian architecture. 🌄 Scenic Maps & Dynamic Environments Explore vast landscapes with rivers, mountains, and tunnels. manage your speed for a smooth ride. ⚙️ Realistic Gameplay Master train controls, switch routes, and manage freight or passenger trains with automatic flipping at key stations. 🌍 Immersive Experience Enjoy a lifelike Indian Railway experience, perfect for enthusiasts and newcomers alike!

Last updated by the developer 15 Aug 2026, 07:47 UTC.

9
playing (measured 21 Aug 2026, 20:54 UTC)
10,262,726
lifetime visits
85%
liked (2,331 👍 / 427 👎)
8,991
favourites (0.9 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9613510 August 2026 — 61 players21 August 2026 — 9 players10 August 202621 August 2026
2 measurements spanning 11 days, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–69 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:549-52
10 Aug 2026, 18:3061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vande Bharat
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Meet The Devloper · other2,211 · 0.00% win
EROI Savior · progression148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2085no change
23 Aug 2026, 20:1985no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 20:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.