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[UPD PVP] Organized Cheers

[UPD PVP] Organized Cheers

A Roblox experience owned by Torcidas Organizadas Roleplay.

Fighting & PvPENPVPTeam BattlesCheer Squad

[UPD PVP] Organized Cheers is a fighting-pvp experience created on 2024-10-21. It has recorded 5,595,780 lifetime visits and currently has 122 players online. The game holds 8,163 favorites and maintains a 90% like percentage.

Description (written by the developer; not a statement by this register)

🌆 • The PVP Supporters have arrived! Choose your favorite cheer squad and compete with other players in action-packed battles within the cheer squad universe! 🏳️ • Choose your heart team! Wear the mantle, represent your team, and fight alongside your squad to defend your fans in the game. 🔥 • Fan rivalries! Participate in battles for territory, face rival teams, compete in organized confrontations, and show the strength of your fan base in the classics! ⚙️ • Game in constant development! Frequent updates with performance improvements, gameplay adjustments, new items, skins, clothes, and many more surprises on the way. 🚕 • Found a bug? Have a new idea? Join our Discord and send your feedback. The community is part of the game's evolution! 🎮 • PVP Cheering is action, strategy, and competition between cheer teams! Join now, invite your team, and claim your space on Roblox!

Last updated by the developer 21 Aug 2026, 14:07 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
5,633,444
lifetime visits
90%
liked (3,462 👍 / 387 👎)
8,232
favourites (1.5 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

761169610 August 2026 — 116 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–122 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-40
10 Aug 2026, 18:02116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pacote Inicial
500 R$
Vip
450 R$
Placa de Trânsito
350 R$
Cano
350 R$
Madeira
350 R$
Taco de Golfe
280 R$
Moto
250 R$
Soco Inglês
250 R$
Garrafa Quebrada
250 R$
Faca
150 R$
Espaço Baú
120 R$
Bandagem Ilimitada
80 R$
Isqueiro
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4790no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 00:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.