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Merge Ghost

Merge Ghost

A Roblox experience owned by Merge Empire.

TycoonENmergeidlehorror

Merge Ghost is a tycoon experience created on October 22, 2024. The game currently has 4 players online and has accumulated 3,232,142 lifetime visits. It holds 9,858 favorites and maintains a 95% like percentage. The description outlines core mechanics including buying and merging ghosts, earning money, purchasing weapons, and unlocking costumes within a graveyard setting.

Description (written by the developer; not a statement by this register)

🛠Shut Down = Update🛠 Welcome to Merge Ghost! - Buy Ghost! - Merge Ghost! - Make a lot of Money! - Buy various weapons! - Unlock every Ghost costumes! - Rule the Graveyard! Leave a like👍 and favorite⭐ for more updates!

Last updated by the developer 16 Oct 2025, 12:57 UTC.

4
playing (measured 10 Aug 2026, 14:08 UTC)
3,232,142
lifetime visits
95%
liked (10,186 👍 / 502 👎)
9,869
favourites (3.1 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:086first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Soul
350 R$
Double Money
350 R$
Auto Deposit
200 R$
Auto Collect
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier1 · progression1,455,467 · 86.7% win
Welcome! · welcome1,455,465 · 86.7% win
Tier2 · progression968,418 · 65.1% win
Tier3 · progression856,306 · 57.1% win
Tier4 · progression519,614 · 38.5% win
Tier5 · progression298,221 · 20.0% win
Tier6 · progression169,142 · 10.6% win
Tier7 · progression117,266 · 6.6% win
Tier8 · progression79,811 · 5.3% win
Tier9 · progression52,799 · 5.3% win
Tier10 · progression30,735 · 5.3% win
Tier11 · progression10,468 · 2.7% win
Tier12 · progression2,849 · 0.00% win
Tier13 · progression635 · 0.00% win
Tier14 · progression167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1795no change
24 Aug 2026, 05:1695no change
14 Aug 2026, 05:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.