Blood of Nations
A Roblox experience owned by Blood of Nations.
SurvivalENzombie apocalypsehistorical settingsurvival
Blood of Nations is a survival game created on 2024-10-26. It has accumulated 714,365 lifetime visits and 7,115 favorites. Currently, one user is playing. The experience holds a 73% like percentage. The genre is classified as survival.
Description (written by the developer; not a statement by this register)
Blood of Nations - a survival game set in the midst of a zombie pandemic, takes place in the year 1880, when a devastating outbreak in Đại Nam quickly spread across the entire country and surrounding regions. Summary of the origin of the epidemic - In late 1879 to early 1880, as anti-French movements reached their peak, a strange epidemic broke out in Gia Dinh and Dinh Tuong, spreading rapidly from small villages across the region. At first, the French expeditionary army believed it was a local uprising, but upon arrival, they encountered something far more terrifying—an unseen, malevolent force that preyed on their minds and weakened their will to survive. The dead began to rise again, soulless and driven by an endless hunger for the living. Neither truly human nor fully dead, these creatures wandered in agony, spreading fear and turning the land into a nightmare - The game is expected to update on July
Last updated by the developer 22 Jul 2026, 04:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:19 | 73 | no change |
| 14 Aug 2026, 18:18 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.