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[Season3]Car Zone 🏎️ Racing & Drifting

[Season3]Car Zone 🏎️ Racing & Drifting

A Roblox experience owned by CODIV Studio.

RacingENdriftingcar customizationopen-world

Racing and drifting are the focus of Car Zone, an open-world driving game created in 2024. It has 158,503,439 visits, 348,489 favorites, and a 97% like rating. 4,006 players are on the road at present, as of this snapshot.

Description (written by the developer; not a statement by this register)

🏎️ Car Zone is large open-world racing game where you can feel realistc car driving simulation with detailed cars. Race with friends, test hyper cars, sports, classics and whatever you want! Explore a huge map and get your dream cars! 🚗 Collect over 100 cars! 🔧 Customize your Car! 🌎 Explore a large realistic open world! 🏎️ Race with your friends! Invite you friends to get earnings bonus! 👥 you will get 5% earnings bonus for each friend you invite!(max 25%) Created with ❤️ by Divvine and MrCollin Tags: Car, Vehicle, Cars, Vehicles, Hangout, Realistic, Supercar, Supercars, Simulation, Drag, Drift, Drifting, Race, Racing, Cars, Hypercars,

Last updated by the developer 26 Oct 2026, 08:44 UTC.

4,181
playing (measured 26 Oct 2026, 09:50 UTC)
165,505,173
lifetime visits
97%
liked (269,620 👍 / 9,311 👎)
368,169
favourites (2.2 per 1k visits)
2 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1046,3573,730.54,1815 October 202626 October 2026
500 measurements spanning 21 days, net +811. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 316–7,145 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:504,181+209
26 Oct 2026, 08:503,972+346
26 Oct 2026, 07:503,626+149
26 Oct 2026, 06:503,477+465
26 Oct 2026, 05:503,012+320
26 Oct 2026, 04:502,692+168
26 Oct 2026, 03:502,524+220
26 Oct 2026, 02:502,304-241
26 Oct 2026, 01:502,545-72
26 Oct 2026, 00:502,617+226
25 Oct 2026, 23:502,391-307
25 Oct 2026, 22:502,698-341
25 Oct 2026, 21:503,039-597
25 Oct 2026, 20:503,636-838
25 Oct 2026, 19:504,474-684
25 Oct 2026, 18:505,158-467
25 Oct 2026, 17:505,625-304
25 Oct 2026, 16:505,929-135
25 Oct 2026, 15:506,064-248
25 Oct 2026, 14:506,312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Pack
999 R$
Track Pack
799 R$
AFK+
399 R$
VIP
399 R$
Starter Pack
399 R$
2x EXP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome45,675,405 · 100.0% win
First Car · collection44,489,241 · 100.0% win
100 Miles6,386,612 · 19.5% win
1000 Miles589,304 · 1.5% win
10,000 Miles · progression10,166 · 0.00% win
100,000 Miles · progression205 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202626 October 2026
1560 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 09:5097no change
26 Oct 2026, 08:5097no change
26 Oct 2026, 07:5097no change
26 Oct 2026, 06:5097no change
26 Oct 2026, 05:5097no change
26 Oct 2026, 04:5097no change
26 Oct 2026, 03:5097no change
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097no change
25 Oct 2026, 23:5097no change
25 Oct 2026, 22:5097no change
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097no change
25 Oct 2026, 15:5097no change
25 Oct 2026, 14:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

354,606
YouTube views across 23 matched videos

Most-viewed match: “Roblox CarZone Codes *JULY 2025*”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Oct 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.