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Girl Avatar Outfit Ideas

Girl Avatar Outfit Ideas

A Roblox experience owned by daenora.

Fighting & PvPENfashioncatalogUGC

Girl Avatar Outfit Ideas is a Roblox experience in the fighting-pvp genre, created on November 4, 2024. The game has accumulated 2,655,127 lifetime visits and 20,803 favorites. Currently, five players are active. The experience maintains a 90% like percentage. It features over 200 outfit options, with purchases added directly to the user's inventory.

Description (written by the developer; not a statement by this register)

Girl Avatar Outfit Ideas (updates frequently) 👗 200+ outfits to choose from 🛍️ All purchase go straight in your inventory 👍 Leave a thumbs up to support me <3 🛠️ Built by adorefeen ⚠️ UGC & clothing items aren’t mine, contact me for removal

Last updated by the developer 3 Aug 2026, 16:20 UTC.

5
playing (measured 10 Aug 2026, 16:52 UTC)
2,655,127
lifetime visits
90%
liked (3,181 👍 / 368 👎)
20,877
favourites (7.9 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:524first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome! · welcome1,329,499 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0290no change
24 Aug 2026, 07:0190no change
14 Aug 2026, 07:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.