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[💿] Y2K Girl Avatar Outfits

[💿] Y2K Girl Avatar Outfits

A Roblox experience owned by Outfitful.

Fighting & PvPENY2KFashionUGC

[💿] Y2K Girl Avatar Outfits is a Roblox experience in the fighting-pvp genre, created on 2025-05-04. The game currently has 14 players online. It has accumulated 1,338,897 lifetime visits, 75,665 favorites, and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

💿 Welcome to Y2K Girl Avatar Outfits! • Explore new outfits to try on and buy! • All purchases made in-game go directly into your inventory! • Leave a like, favorite and share with friends! Credits to the creators of the outfits featured in this game. If you're a UGC creator and would like your UGC removed, please reach out.

Last updated by the developer 6 Aug 2026, 22:43 UTC.

14
playing (measured 10 Aug 2026, 15:31 UTC)
1,338,897
lifetime visits
90%
liked (3,291 👍 / 358 👎)
79,915
favourites (59.7 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:312first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome883,956 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

859087.514 August 2026 — 85 % liked24 August 2026 — 86 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5290+3
13 Oct 2026, 15:5187no change
3 Oct 2026, 15:5087no change
23 Sept 2026, 15:4987no change
13 Sept 2026, 15:3087no change
3 Sept 2026, 15:2287+1
24 Aug 2026, 13:1886+1
14 Aug 2026, 13:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.