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[☀️] Sword League ⚔️

[☀️] Sword League ⚔️

A Roblox experience owned by LeagueByte Games.

SimulatorENgladiatorloot collectionpvp

[☀️] Sword League ⚔️ is a simulator experience created on 2024-11-05. It has accumulated 23,744,443 lifetime visits and 74,753 favorites. Currently, 37 users are playing. The game holds a 95% like percentage. Players engage in gladiator-style gameplay involving treasure chests, boss challenges, and PVP interactions.

Description (written by the developer; not a statement by this register)

Open treasure chests to earn loot, level up your power, and challenge powerful bosses in Sword League — a gladiator simulator! Collect the strongest swords, roll legendary loot, and earn gold as you explore new islands. Upgrade your gear, discover new areas, and see if you can become the strongest! 🗡️ Challenge powerful bosses 💎 Collect rare loot 🤑 Grind for gold 🔥 Forge armors to grind offline 🎯 Click to time your hits 🌍 Explore new islands 🏆 Become the strongest gladiator! 👥 PVP with other players! ⚖️ Trade your rare armors and foods!

Last updated by the developer 17 Jun 2026, 14:01 UTC.

37
playing (measured 10 Aug 2026, 14:30 UTC)
23,744,443
lifetime visits
95%
liked (84,360 👍 / 4,466 👎)
74,815
favourites (3.2 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Drops
2,499 R$
Item Notifier!
1,250 R$
Royal VIP!
799 R$
Fast Ship
349 R$
Toxic Emotes!
99 R$
Starter Pack!
49 R$
+5% Coins Forever!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other9,008,266 · 91.9% win
O · other9,002,873 · 91.9% win
W · other8,995,750 · 91.9% win
S · other8,861,936 · 91.0% win
D · other8,828,389 · 91.9% win
Defeated Training Master · progression7,245,103 · 80.3% win
Defeated Iron Frank · progression5,041,658 · 51.5% win
Defeated Maximus · progression3,406,415 · 37.1% win
Defeated Templar · progression3,259,058 · 39.4% win
Defeated Vanguard · progression2,879,594 · 33.4% win
Defeated Tyrant · progression1,708,458 · 23.2% win
Defeated Roman Guard · progression1,646,377 · 23.7% win
Defeated Divine · progression1,603,182 · 23.7% win
Defeated Aegis · progression1,533,669 · 25.1% win
Defeated Cursed · progression1,124,763 · 19.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2395no change
23 Aug 2026, 16:0895no change
13 Aug 2026, 16:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.