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Seek

Seek

A Roblox experience owned by Crazay Seek.

Social & hangoutENHide and SeekMultiplayerCosmetics

Seek is a social-hangout experience created on 2024-11-07. It has accumulated 53,650,087 lifetime visits and 39,485 favorites. Currently, 15 users are playing. The game holds a 75% like percentage. It features hide-and-seek mechanics with multiplayer tag elements.

Description (written by the developer; not a statement by this register)

Seek is an exciting twist on classic hide-and-seek! 😎 AS HIDER: Outsmart the seekers and stay hidden until the timer runs out! Use clever tactics and blend in to avoid being caught. 🔍 AS SEEKER: Team up to find the lone hider before the clock runs out! The timer speeds up, so think fast and act faster! 💰 Collect coins to unlock awesome abilities and stylish cosmetics! ✨ Premium players enjoy exclusive perks and faster rewards! Tags: Hide and Seek, Seekers, Hider, Timer Game, Multiplayer, Tag, Chase 👍 Like the game for updates Made with ❤️ by Buzz, Syn, and Gab

Last updated by the developer 7 May 2026, 17:52 UTC.

15
playing (measured 10 Aug 2026, 16:22 UTC)
53,650,087
lifetime visits
75%
liked (12,104 👍 / 4,026 👎)
39,535
favourites (0.7 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Run FASTER [OP!]
399 R$
Jump Higher [OP]!
299 R$
V.I.P
199 R$
Binoculars (OP!)
199 R$
Double Coins
149 R$
Double EXP
119 R$
x2 Pick Chance
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,007,374 · 57.8% win
Level 5 · progression2,405,831 · 10.1% win
Level 10 · progression677,885 · 4.5% win
Level 20 · progression97,142 · 1.2% win
Level 50 · progression3,091 · 0.00% win
Level 100 · progression364 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1675no change
23 Aug 2026, 14:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.