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[⚡LIGHTNING] MUGEN

[⚡LIGHTNING] MUGEN

A Roblox experience owned by Pure Pure.

Fighting & PvPENcombatboss-fightsbeta

[⚡LIGHTNING] MUGEN is a fighting-pvp experience created on 2024-11-08. It currently has 412 players and 138,421,200 lifetime visits. The game holds 477,918 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

USE CODE "475KLIKES" FOR REWARDS! - 500K LIKES = NEW CODE ⚡ WELCOME TO THE WORLD OF MUGEN - THIS GAME IS STILL IN BETA, EXPECT BUGS! 🗡️An Adrenaline-Rushing, Fast-Paced and immersive Combat experience! ⚔️ Battle foes and team up with friends to defeat bosses and complete gamemodes! Unlock new styles and be prepared to fight for your life in MUGEN! Bosses Spawn every 15 minutes - Their Boss Drops chances are DOUBLED on WEEKENDS! Play the Infinity Gamemode solo or with friends! IF YOU'RE NEW CHECK OUT THE TUTORIAL IN THE LOBBY! IT HAS AWESOME REWARDS! CONTROLS: Attack – (Hold) Left Click/M1 Block – (Hold) F Parry – (Tap) F when bar is full Dash – Q Scan - T (Helps you find players) REPORT ANY BUGS TO OUR COMMUNICATIONS SERVER BELOW!

Last updated by the developer 4 Sept 2026, 00:40 UTC.

2
playing (measured 4 Sept 2026, 00:50 UTC)
139,519,537
lifetime visits
93%
liked (507,889 👍 / 35,976 👎)
481,692
favourites (3.5 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2577289.510 August 20264 September 2026
315 measurements spanning 24 days, net -416. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 315
Measured (UTC)PlayersChange
4 Sept 2026, 00:502-352
3 Sept 2026, 23:50354+33
3 Sept 2026, 22:50321+44
3 Sept 2026, 21:50277+8
3 Sept 2026, 20:50269+36
3 Sept 2026, 19:50233-30
3 Sept 2026, 18:50263-13
3 Sept 2026, 17:50276-19
3 Sept 2026, 16:50295+24
3 Sept 2026, 15:50271-6
3 Sept 2026, 14:50277no change
3 Sept 2026, 13:50277+45
3 Sept 2026, 12:50232+7
3 Sept 2026, 11:50225+41
3 Sept 2026, 07:50184+2
3 Sept 2026, 06:50182-42
3 Sept 2026, 05:50224+60
3 Sept 2026, 04:50164-79
3 Sept 2026, 03:50243-21
3 Sept 2026, 02:50264first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxic Emotes
149 R$
Private Server +
149 R$
Demon Box
99 R$
Custom Execution Sound
99 R$
Skip Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mythic · other3,971,452 · 9.5% win
10 Killstreak · other469,349 · 0.60% win
100 Executions · other315,187 · 0.50% win
The Hatch 2025 · other90,545 · 0.00% win
SURVIVOR · other87,981 · 2.0% win
50 Killstreak · progression29,654 · 0.00% win
1000 Executions · progression14,363 · 0.00% win
100 Killstreak · progression7,611 · 0.00% win
10000 Executions · other99 · 0.00% win
100000 Executions · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
315 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 315
Measured (UTC)% likedChange
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093no change
3 Sept 2026, 05:5093no change
3 Sept 2026, 04:5093no change
3 Sept 2026, 03:5093no change
3 Sept 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.