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Countryhuman World 🌎

Countryhuman World 🌎

A Roblox experience owned by MorphForge.

RoleplayENcountryballroleplayalpha

Countryhuman World is a roleplaying experience created on 2024-11-08. It currently has 128 players online and 8,379,337 lifetime visits. The game holds 25,933 favorites and maintains a 74% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to Countryhuman World! A unique roleplaying experience where you can take on the role of a country and interact with others in a dynamic, immersive world. The game is currently in Alpha so do expect bugs! TAGS: COUNTRYHUMAN, COUNTRYBALL, PLANETBALL, POLANDBALL, COUNTRY, ROLEPLAY, LIFE RP, LIFE, CITY, TOWN, WORLD, CHW, MORPH

Last updated by the developer 16 Aug 2026, 10:04 UTC.

98
playing (measured 21 Aug 2026, 20:54 UTC)
8,444,603
lifetime visits
74%
liked (3,650 👍 / 1,315 👎)
26,445
favourites (3.1 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98163130.510 August 2026 — 163 players21 August 2026 — 98 players10 August 202621 August 2026
2 measurements spanning 11 days, net -65. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–173 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5498-65
10 Aug 2026, 14:32163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
400 R$
VIP Pass
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ALPHA] Welcome to Countryhuman World! · welcome2,632,060 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3574no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 21:3474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.