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Sell Water to RULE THE WORLD 💧🌎

Sell Water to RULE THE WORLD 💧🌎

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENwater tycoonidle/incrementalfactory building

Sell Water to RULE THE WORLD 💧🌎 is a tycoon experience created on 2024-11-10. It has recorded 45,041,325 lifetime visits and 448,576 favorites. Currently, 439 users are playing. The game holds a 96% like percentage. Players build factories and conveyors to sell water in a desert setting, aiming to gain wealth and influence within the simulation.

Description (written by the developer; not a statement by this register)

You're a loser. Nobody likes you. You have no friends and ur broke. 😔 BUT you get a genius idea to start selling water (??) to people on the street (which is also in the middle of the desert). Make conveyors and build a factory, selling water to people. Prove everybody wrong... get rich and RULE THE WORLD. (with water) (by being a little bit morally questionable) 💦 💦 Your conveyors produce offline! 💦 🎮 JOIN GROUP TO GET 125% CASH 🎮 💾 Progress is automatically saved 💾 👍 like if u want more updates :) 👍 water tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 9 Sept 2026, 03:44 UTC.

83
playing (measured 9 Sept 2026, 04:50 UTC)
45,869,236
lifetime visits
96%
liked (256,983 👍 / 9,450 👎)
451,507
favourites (9.8 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83882482.510 August 20269 September 2026
439 measurements spanning 30 days, net -179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 439
Measured (UTC)PlayersChange
9 Sept 2026, 04:5083-24
9 Sept 2026, 03:50107+6
9 Sept 2026, 02:50101-36
9 Sept 2026, 01:50137-7
9 Sept 2026, 00:50144-33
8 Sept 2026, 23:50177-6
8 Sept 2026, 22:50183-16
8 Sept 2026, 21:50199-3
8 Sept 2026, 20:50202-9
8 Sept 2026, 19:50211-40
8 Sept 2026, 18:50251-48
8 Sept 2026, 17:50299-39
8 Sept 2026, 16:50338-91
8 Sept 2026, 15:50429+12
8 Sept 2026, 14:50417+27
8 Sept 2026, 13:50390-17
8 Sept 2026, 12:50407+96
8 Sept 2026, 11:50311+31
8 Sept 2026, 10:50280+58
8 Sept 2026, 09:50222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
auto sell
399 R$
3x faster restockers
349 R$
hire beast
249 R$
hire the goat
199 R$
2x cash
199 R$
hire ice spice
149 R$
hire kai
149 R$
carry multiple water
99 R$
2x water
99 R$
hire speed
99 R$
Starterpack (300K cash, 3k water, 5 chips)
99 R$
hire caseoh
99 R$
2x speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WATER · other21,480,631 · 100.0% win
SELLING · other21,479,108 · 100.0% win
STARTED · welcome21,478,318 · 100.0% win
YOU · other21,379,636 · 100.0% win
YOU RULED THE WORLD. (with water) · progression45,781 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202622 October 2026
444 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 444
Measured (UTC)% likedChange
22 Oct 2026, 14:4896no change
12 Oct 2026, 14:4796no change
2 Oct 2026, 14:4596no change
22 Sept 2026, 14:3896no change
12 Sept 2026, 14:3796no change
9 Sept 2026, 04:5096no change
9 Sept 2026, 03:5096no change
9 Sept 2026, 02:5096no change
9 Sept 2026, 01:5096no change
9 Sept 2026, 00:5096no change
8 Sept 2026, 23:5096no change
8 Sept 2026, 22:5096no change
8 Sept 2026, 21:5096no change
8 Sept 2026, 20:5096no change
8 Sept 2026, 19:5096no change
8 Sept 2026, 18:5096no change
8 Sept 2026, 17:5096no change
8 Sept 2026, 16:5096no change
8 Sept 2026, 15:5096no change
8 Sept 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.