Sell Water to RULE THE WORLD 💧🌎
A Roblox experience owned by Yungmuney Neanderthals.
TycoonENwater tycoonidle/incrementalfactory building
Sell Water to RULE THE WORLD 💧🌎 is a tycoon experience created on 2024-11-10. It has recorded 45,041,325 lifetime visits and 448,576 favorites. Currently, 439 users are playing. The game holds a 96% like percentage. Players build factories and conveyors to sell water in a desert setting, aiming to gain wealth and influence within the simulation.
Description (written by the developer; not a statement by this register)
You're a loser. Nobody likes you. You have no friends and ur broke. 😔 BUT you get a genius idea to start selling water (??) to people on the street (which is also in the middle of the desert). Make conveyors and build a factory, selling water to people. Prove everybody wrong... get rich and RULE THE WORLD. (with water) (by being a little bit morally questionable) 💦 💦 Your conveyors produce offline! 💦 🎮 JOIN GROUP TO GET 125% CASH 🎮 💾 Progress is automatically saved 💾 👍 like if u want more updates :) 👍 water tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games
Last updated by the developer 5 Aug 2026, 01:54 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 12:50 | 414 | +44 |
| 25 Aug 2026, 11:50 | 370 | +23 |
| 25 Aug 2026, 10:50 | 347 | +13 |
| 25 Aug 2026, 09:50 | 334 | +61 |
| 25 Aug 2026, 08:50 | 273 | -9 |
| 25 Aug 2026, 07:50 | 282 | +45 |
| 25 Aug 2026, 06:50 | 237 | +33 |
| 25 Aug 2026, 05:50 | 204 | -4 |
| 25 Aug 2026, 04:50 | 208 | -14 |
| 25 Aug 2026, 03:50 | 222 | -1 |
| 25 Aug 2026, 02:50 | 223 | -91 |
| 25 Aug 2026, 01:50 | 314 | +18 |
| 25 Aug 2026, 00:50 | 296 | -25 |
| 24 Aug 2026, 23:50 | 321 | +13 |
| 24 Aug 2026, 22:50 | 308 | -59 |
| 24 Aug 2026, 21:50 | 367 | +19 |
| 24 Aug 2026, 20:50 | 348 | -46 |
| 24 Aug 2026, 19:50 | 394 | -34 |
| 24 Aug 2026, 18:50 | 428 | -40 |
| 24 Aug 2026, 17:50 | 468 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 12:50 | 96 | no change |
| 25 Aug 2026, 11:50 | 96 | no change |
| 25 Aug 2026, 10:50 | 96 | no change |
| 25 Aug 2026, 09:50 | 96 | no change |
| 25 Aug 2026, 08:50 | 96 | no change |
| 25 Aug 2026, 07:50 | 96 | no change |
| 25 Aug 2026, 06:50 | 96 | no change |
| 25 Aug 2026, 05:50 | 96 | no change |
| 25 Aug 2026, 04:50 | 96 | no change |
| 25 Aug 2026, 03:50 | 96 | no change |
| 25 Aug 2026, 02:50 | 96 | no change |
| 25 Aug 2026, 01:50 | 96 | no change |
| 25 Aug 2026, 00:50 | 96 | no change |
| 24 Aug 2026, 23:50 | 96 | no change |
| 24 Aug 2026, 22:50 | 96 | no change |
| 24 Aug 2026, 21:50 | 96 | no change |
| 24 Aug 2026, 20:50 | 96 | no change |
| 24 Aug 2026, 19:50 | 96 | no change |
| 24 Aug 2026, 18:50 | 96 | no change |
| 24 Aug 2026, 17:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.