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Sell Water to RULE THE WORLD 💧🌎

Sell Water to RULE THE WORLD 💧🌎

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENwater tycoonidle/incrementalfactory building

Sell Water to RULE THE WORLD 💧🌎 is a tycoon experience created on 2024-11-10. It has recorded 45,041,325 lifetime visits and 448,576 favorites. Currently, 439 users are playing. The game holds a 96% like percentage. Players build factories and conveyors to sell water in a desert setting, aiming to gain wealth and influence within the simulation.

Description (written by the developer; not a statement by this register)

You're a loser. Nobody likes you. You have no friends and ur broke. 😔 BUT you get a genius idea to start selling water (??) to people on the street (which is also in the middle of the desert). Make conveyors and build a factory, selling water to people. Prove everybody wrong... get rich and RULE THE WORLD. (with water) (by being a little bit morally questionable) 💦 💦 Your conveyors produce offline! 💦 🎮 JOIN GROUP TO GET 125% CASH 🎮 💾 Progress is automatically saved 💾 👍 like if u want more updates :) 👍 water tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 5 Aug 2026, 01:54 UTC.

414
playing (measured 25 Aug 2026, 12:50 UTC)
45,298,264
lifetime visits
96%
liked (254,488 👍 / 9,291 👎)
449,264
favourites (9.9 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

202639420.541410 August 202625 August 2026
90 measurements spanning 15 days, net +152. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 136–705 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 90
Measured (UTC)PlayersChange
25 Aug 2026, 12:50414+44
25 Aug 2026, 11:50370+23
25 Aug 2026, 10:50347+13
25 Aug 2026, 09:50334+61
25 Aug 2026, 08:50273-9
25 Aug 2026, 07:50282+45
25 Aug 2026, 06:50237+33
25 Aug 2026, 05:50204-4
25 Aug 2026, 04:50208-14
25 Aug 2026, 03:50222-1
25 Aug 2026, 02:50223-91
25 Aug 2026, 01:50314+18
25 Aug 2026, 00:50296-25
24 Aug 2026, 23:50321+13
24 Aug 2026, 22:50308-59
24 Aug 2026, 21:50367+19
24 Aug 2026, 20:50348-46
24 Aug 2026, 19:50394-34
24 Aug 2026, 18:50428-40
24 Aug 2026, 17:50468first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
auto sell
399 R$
3x faster restockers
349 R$
hire beast
249 R$
2x cash
199 R$
hire the goat
199 R$
hire kai
149 R$
hire ice spice
149 R$
Starterpack (300K cash, 3k water, 5 chips)
99 R$
hire speed
99 R$
hire caseoh
99 R$
carry multiple water
99 R$
2x water
99 R$
2x speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WATER · other21,066,639 · 100.0% win
SELLING · other21,065,127 · 100.0% win
STARTED · welcome21,064,370 · 100.0% win
YOU · other20,965,744 · 100.0% win
YOU RULED THE WORLD. (with water) · progression44,163 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202625 August 2026
90 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 90
Measured (UTC)% likedChange
25 Aug 2026, 12:5096no change
25 Aug 2026, 11:5096no change
25 Aug 2026, 10:5096no change
25 Aug 2026, 09:5096no change
25 Aug 2026, 08:5096no change
25 Aug 2026, 07:5096no change
25 Aug 2026, 06:5096no change
25 Aug 2026, 05:5096no change
25 Aug 2026, 04:5096no change
25 Aug 2026, 03:5096no change
25 Aug 2026, 02:5096no change
25 Aug 2026, 01:5096no change
25 Aug 2026, 00:5096no change
24 Aug 2026, 23:5096no change
24 Aug 2026, 22:5096no change
24 Aug 2026, 21:5096no change
24 Aug 2026, 20:5096no change
24 Aug 2026, 19:5096no change
24 Aug 2026, 18:5096no change
24 Aug 2026, 17:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.