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ROGUE LOCK

ROGUE LOCK

A Roblox experience owned by rolwe fan club.

SportsENBlue Locksoccersports

ROGUE LOCK is a sports experience created on 2024-11-17. It has accumulated 1,489,391 lifetime visits and 1,327 favorites. The game holds a 66% like percentage. Currently, zero players are active. The description indicates gameplay inspired by Blue Lock, focusing on dribbling, shooting, and tactical controls.

Description (written by the developer; not a statement by this register)

"Either you win or you lose. While you were getting excited over your mediocre successes, true strikers tread a path of winning or losing everything. Every single day, in order to keep on surviving." Create dribble styles, dominate in your position, score every goal. Choose the impact you want to make in ROGUE LOCK, a Blue Lock inspired Roblox game. (It is recommended to play ROGUE LOCK with keyboard and mouse. No mobile combability) PLAYER CONTROLS: (Some keybinds can be customized in the settings.) M1 - Dribble M2 - Shoot Q - Slide Tackle R - Weapon T - Passive G - Flow V - Charge Stamina M - Menu H - Ball (have training on) J - Spectate Ball SHIFT - Run CTRL - Shift-Lock 1 - Change weapon style 2 - Change trait style GK CONTROLS: C - RIGHT DIVE Z - LEFT DIVE Q - FRONT DIVE F - BLOCK E - PICK UP PRIVATE SERVER COMMANDS: !team (pxg, astelvia, etc.) !leave (must be on a team) !ball (must have training on) HOSTER COMMANDS: F2 to acces to hoster menu

Last updated by the developer 20 Jun 2026, 00:06 UTC.

0
playing (measured 11 Aug 2026, 07:32 UTC)
1,489,391
lifetime visits
66%
liked (682 👍 / 347 👎)
1,325
favourites (0.9 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Accessory
250 R$
Hair Colour
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1966no change
14 Aug 2026, 12:1866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.