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[QOL + BALANCE CHANGES] LOCKED:2

[QOL + BALANCE CHANGES] LOCKED:2

A Roblox experience owned by MOMENTXM.

SportsENBlue LockSoccerCompetitive

LOCKED:2 is a sports experience created on 2025-04-26. It has accumulated 31,474,498 lifetime visits and 54,518 favorites. Currently, 430 players are active. The title holds a 98% like percentage. The game focuses on Blue Lock-inspired mechanics, featuring controls for dribbling, shooting, and special abilities. It is categorized under the sports genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to LOCKED:2 a brand new, reworked version of LOCKED rebuilt from the ground up with enhanced gameplay mechanics, refined systems, improved performance, and a stronger competitive experience while preserving what made LOCKED unique. Join our community server to stay up to date with news, updates, and exclusive reward codes! Create dribble styles, dominate in your position, score every goal. Choose the impact you want to make in LOCKED:2, a Blue Lock inspired Roblox game. PLAYER CONTROLS: M1 - Dribble M2 - Shoot Q - Slide Tackle R - First Weapon T - Second Weapon G - Flow V - Charge Stamina SHIFT - Run CTRL - Shift-Lock GK CONTROLS: C - Dive Right Z - Dive Left F - Hand Block Q - Front Dive

Last updated by the developer 1 Sept 2026, 17:22 UTC.

12
playing (measured 1 Sept 2026, 17:50 UTC)
32,150,953
lifetime visits
98%
liked (176,090 👍 / 4,119 👎)
54,547
favourites (1.7 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1295248210 August 20261 September 2026
263 measurements spanning 22 days, net -396. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 263
Measured (UTC)PlayersChange
1 Sept 2026, 17:5012-355
1 Sept 2026, 16:50367+66
1 Sept 2026, 15:50301-2
1 Sept 2026, 14:50303-32
1 Sept 2026, 13:50335+38
1 Sept 2026, 12:50297+21
1 Sept 2026, 11:50276+49
1 Sept 2026, 10:50227+72
1 Sept 2026, 09:50155-3
1 Sept 2026, 08:50158+54
1 Sept 2026, 07:50104-29
1 Sept 2026, 06:50133-3
1 Sept 2026, 05:50136-39
1 Sept 2026, 04:50175-37
1 Sept 2026, 03:50212-88
1 Sept 2026, 02:50300-124
1 Sept 2026, 01:50424-10
1 Sept 2026, 00:50434+17
31 Aug 2026, 23:50417-58
31 Aug 2026, 22:50475first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
EMOTE+
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20262 September 2026
264 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 264
Measured (UTC)% likedChange
2 Sept 2026, 15:3198no change
1 Sept 2026, 17:5098no change
1 Sept 2026, 16:5098no change
1 Sept 2026, 15:5098no change
1 Sept 2026, 14:5098no change
1 Sept 2026, 13:5098no change
1 Sept 2026, 12:5098no change
1 Sept 2026, 11:5098no change
1 Sept 2026, 10:5098no change
1 Sept 2026, 09:5098no change
1 Sept 2026, 08:5098no change
1 Sept 2026, 07:5098no change
1 Sept 2026, 06:5098no change
1 Sept 2026, 05:5098no change
1 Sept 2026, 04:5098no change
1 Sept 2026, 03:5098no change
1 Sept 2026, 02:5098no change
1 Sept 2026, 01:5098no change
1 Sept 2026, 00:5098no change
31 Aug 2026, 23:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.