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(MINES) Seek Run Chase Extended Custom

(MINES) Seek Run Chase Extended Custom

A Roblox experience owned by Doors Fan Development.

HorrorENhorrorchasedoors

(MINES) Seek Run Chase Extended Custom is a horror experience created on 2024-11-26. The game has accumulated 7,151,874 lifetime visits and 5,169 favorites. Currently, 62 players are active. The title holds a 57% like percentage. Its genre classification is horror. The description notes updates including a mines rework and outdoor chase features added in 2025 and 2026.

Description (written by the developer; not a statement by this register)

MINES AND BADGE REWORK! 7/10/2026 Huge Mines Rework Changes Badge Icons New "Unanchored" and "Welcome" badges. OUTDOORS UPDATE! 8/14/2025 Added the outdoors chase! added back duo and trio haste chases. New area in the lobby. Make sure to leave a like! Huge credits to LSPLASH! Other Credits available In-game. This is my version of a seek chase as seen in Doors. Don't fail, make it to the end, and have fun. Tags: seek chase, mines chase, grumble chase, doors, mines, chase, seek, grumble, floor 3 doors, seek run chase, run, door, door chase, door run, horror, action, speedrun, running, scary, creepy

Last updated by the developer 30 Jul 2026, 19:45 UTC.

62
playing (measured 10 Aug 2026, 21:51 UTC)
7,151,874
lifetime visits
58%
liked (1,901 👍 / 1,402 👎)
5,634
favourites (0.8 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:5135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Maximum Overdrive
100 R$
50 Donation
50 R$
25 Donation
25 R$
10 Donation
10 R$
5 Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Mine Conquerer · progression155,400 · 8.8% win
Knight in the Night · other136,677 · 8.1% win
Welcome · welcome119,214 · 38.9% win
Hotel Destroyer · other101,008 · 8.5% win
Outdoors Chase · other67,429 · 5.3% win
Curious Crasher · other54,708 · 4.8% win
Sewage Assassin · other49,490 · 4.6% win
Meet The Developer · other19,968 · 0.00% win
Glitch Fragment · other14,650 · 0.90% win
Retro Game · other10,673 · 2.0% win
SUPER HARD MODE!! · other8,681 · 1.2% win
Release Bob · other5,602 · 1.2% win
Off The Rails · other4,865 · 2.0% win
Grumble Game · other3,430 · 0.30% win
Crucified Grumble · other2,575 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

575857.513 August 2026 — 57 % liked23 August 2026 — 58 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5158+1
13 Aug 2026, 22:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.