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Growth of Giggle RP

Growth of Giggle RP

A Roblox experience owned by Purrfectly Sweet.

RoleplayENGiggle RPAnimation IPRoleplay

Growth of Giggle RP is a roleplay experience created on November 4, 2024. The game has accumulated 65,695,726 lifetime visits and 73,768 favorites. Currently, 384 users are playing. The title holds a 92% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to Growth of Giggle RP (Roleplay), a game based by the popular Growth of Giggle series from Unsurprise's animations! This roleplaying game is created especially for fans of the series. NOTICE: The game is still in beta, and more features are to come soon! 🛠️ ⚠️ We don't make any money from this game, The purpose of making this game is for fun. 🔎 all DOORS assets featured are the property of the LSPLASH Team. Thanks to @Lightning_Splash and @RediblesQW ⭕ ALL ASSETS Like (Models, Music, Meshes, Scripts, etc..) USED are Legally Owned by LSPLASH Team. (In case of DMCA Request, message unsurprise0 on X or any Developer!) We hope you enjoy your roleplaying! (Please Report Any bugs in The Group or Our Server!) g-m-8381

Last updated by the developer 21 Oct 2026, 00:44 UTC.

321
playing (measured 26 Oct 2026, 15:50 UTC)
69,649,420
lifetime visits
92%
liked (44,196 👍 / 4,026 👎)
82,527
favourites (1.2 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1571,0616093215 October 202626 October 2026
500 measurements spanning 21 days, net -351. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–1,197 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 15:50321-30
26 Oct 2026, 14:50351+43
26 Oct 2026, 13:50308-32
26 Oct 2026, 12:50340+28
26 Oct 2026, 11:50312+28
26 Oct 2026, 10:50284+11
26 Oct 2026, 09:50273+17
26 Oct 2026, 08:50256+16
26 Oct 2026, 07:50240+47
26 Oct 2026, 06:50193+8
26 Oct 2026, 05:50185+27
26 Oct 2026, 04:50158-13
26 Oct 2026, 03:50171-8
26 Oct 2026, 02:50179-62
26 Oct 2026, 01:50241-48
26 Oct 2026, 00:50289-10
25 Oct 2026, 23:50299-25
25 Oct 2026, 22:50324-34
25 Oct 2026, 21:50358-73
25 Oct 2026, 20:50431first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enter The Nest · progression7,388,970 · 20.2% win
Scrumble · other1,593,597 · 5.5% win
Happy Christmas · other1,261,662 · 0.00% win
Barrel of Starlight · collection1,114,258 · 4.2% win
Guiding Light · other1,021,255 · 5.0% win
??? · other902,243 · 8.8% win
Mischievous Light · other843,387 · 5.3% win
MERRY CHRISTMAS 2025 · other771,095 · 0.00% win
Curious Light · other735,652 · 4.1% win
Happy Halloween (2025) · other699,236 · 0.00% win
Figure · other562,377 · 3.1% win
Happy New Year 2025 · other352,157 · 0.00% win
Happy Halloween! (PART 2) · other152,096 · 0.00% win
Sally · other140,006 · 1.5% win
My key is gone.. · other120,716 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202626 October 2026
1575 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1575
Measured (UTC)% likedChange
26 Oct 2026, 15:5092no change
26 Oct 2026, 14:5092no change
26 Oct 2026, 13:5092no change
26 Oct 2026, 12:5092no change
26 Oct 2026, 11:5092no change
26 Oct 2026, 10:5092no change
26 Oct 2026, 09:5092no change
26 Oct 2026, 08:5092no change
26 Oct 2026, 07:5092no change
26 Oct 2026, 06:5092no change
26 Oct 2026, 05:5092no change
26 Oct 2026, 04:5092no change
26 Oct 2026, 03:5092no change
26 Oct 2026, 02:5092no change
26 Oct 2026, 01:5092no change
26 Oct 2026, 00:5092no change
25 Oct 2026, 23:5092no change
25 Oct 2026, 22:5092no change
25 Oct 2026, 21:5092no change
25 Oct 2026, 20:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.