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Carl The NPC Game

Carl The NPC Game

A Roblox experience owned by OLDROBLOX CORP.

OtherEN

Carl The NPC Game is an 'other' genre Roblox experience created on 2024-11-30. It has accumulated 1,678,068 lifetime visits and 1,554 favorites. Currently, one user is playing. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

enjoy my game i put a lot of work into this game thank you for playing. New Event hunt coming very soon... You Guys Are the Best! Lore Update is in the works coming soon...

Last updated by the developer 29 May 2026, 15:10 UTC.

1
playing (measured 11 Aug 2026, 03:07 UTC)
1,678,068
lifetime visits
78%
liked (313 👍 / 87 👎)
1,559
favourites (0.9 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow trail
10 R$
CAR PACK [OG]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played the game · welcome324,323 · 68.4% win
5K VISTS · other323,653 · 68.4% win
10K Visits · other320,116 · 68.4% win
20K Visits · other320,089 · 68.4% win
the unstuck Subending · progression202,476 · 32.7% win
trolled carl ending · progression171,420 · 43.1% win
You found the monitor · secret165,537 · 29.7% win
Bee Hive Ending · progression96,655 · 23.8% win
You Found the secret · secret70,403 · 17.8% win
NUGGET ENDING · progression60,265 · 16.4% win
Saved The World Ending · progression54,692 · 14.9% win
Bunny ending · progression36,473 · 8.9% win
John ending · progression35,993 · 5.9% win
Time Machine ending · progression8,355 · 5.9% win
Sad Ending · progression5,209 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1678no change
14 Aug 2026, 11:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.