Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
NPCs Are Becoming Smart 2!

NPCs Are Becoming Smart 2!

A Roblox experience owned by DISRUPTORY GAMES.

AdventureENsequelexplorationnarrative

NPCs Are Becoming Smart 2! is an adventure experience created on 2024-07-25. It records 24 concurrent players, 18,533,123 lifetime visits, an 83% like percentage, and 47,137 favorites.

Description (written by the developer; not a statement by this register)

Welcome to the OFFICIAL SEQUEL of ROBLOX NPCs Are Becoming Smart, made by GroovyDominoes52's Friends! Explore the all new map, uncover secrets and have fun with the brand new movement controls! Talk with various NPCs and experience various endings! Console and Controller support will be coming in a later update! Play the original: https://www.roblox.com/games/6813414321/ROBLOX-NPCs-are-becoming-smart

Last updated by the developer 30 May 2026, 18:31 UTC.

24
playing (measured 10 Aug 2026, 17:03 UTC)
18,533,123
lifetime visits
83%
liked (11,932 👍 / 2,518 👎)
47,569
favourites (2.6 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Carl Customizer!
249 R$
Double Bobux
54 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Déjà vu · other1,804,223 · 30.8% win
Occam's Razor · other835,922 · 14.0% win
Meanie · other768,544 · 11.0% win
Drowned · other762,023 · 14.3% win
Out of Sight, Out of Mind · other557,287 · 11.4% win
Unrelated · other436,493 · 8.3% win
Coconut · collection299,309 · 5.6% win
Oofed · other216,076 · 1.8% win
Crow · other197,041 · 2.5% win
Vertically Challenged · other188,130 · 3.6% win
Creator · other174,584 · 3.6% win
Floatie'd · other155,292 · 1.9% win
Lightning · other139,683 · 3.2% win
Solitary · other130,268 · 2.2% win
Banana · other90,865 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1883no change
23 Aug 2026, 17:0183no change
13 Aug 2026, 17:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.