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FEED to WIN! 🤤🥞

FEED to WIN! 🤤🥞

A Roblox experience owned by Overweight Industries.

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FEED to WIN! 🤤🥞 is a simulator experience created on 2024-11-30. It records 13,672,637 lifetime visits and 147,357 favorites. The title maintains a 94% like percentage. Currently, six users are playing. The description highlights cooperative feeding mechanics, upgrades, and social interactions like slapping tools.

Description (written by the developer; not a statement by this register)

🥞Bring your friends and work together to feed the starving boss! But make sure you don't overfeed him! 💸Use the money to upgrade and feed the boss even faster! 👥 Inviting your friends gives you a boost! 👋 Use the Slap Tool to troll your friends by slapping them off the map!

Last updated by the developer 25 Feb 2026, 18:43 UTC.

6
playing (measured 10 Aug 2026, 16:48 UTC)
13,672,637
lifetime visits
94%
liked (11,735 👍 / 797 👎)
147,566
favourites (10.8 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
219 R$
Mega Launcher
179 R$
2x Carry
119 R$
Super Feed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! · welcome3,612,619 · 56.9% win
1 Win · progression540,900 · 5.2% win
5 Wins · progression13,678 · 1.5% win
10 Wins · progression1,964 · 0.30% win
25 Wins · progression151 · 0.00% win
50 Wins · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2294no change
13 Aug 2026, 18:2194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.