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🌈Rainbow to Myths

🌈Rainbow to Myths

A Roblox experience owned by FunMind Games.

Tower defenseENMythologyTower DefenseCo-op

🌈Rainbow to Myths is a tower-defense experience created on 2024-12-12. It has 1,850,393 lifetime visits and 1,92 players currently active. The title holds 1,711,261 favorites and a 97% like percentage. Players build structures to defeat gods and climb leaderboards.

Description (written by the developer; not a statement by this register)

🌟Welcome, the CHOSEN ONE! Can you reach Olympus🏛 and SAVE THE WORLD🌏 from Gods? 🌈 Build RAINBOW to lands of Gods! 🔼 Upgrade your block carrying power! ⚡️ Defeat Gods to collect WINs & epic trails! 👥 Purchase mini clones to build faster! 💪 Upgrade your speed, health, weapons to become stronger! 🥇 Become the BEST and get on leaderboards! 🌏 Can you survive and DEFEND this colorful WORLD? 🤝Work as a team can make it faster and easier! Invite your friends to join this colourful adventure and stop Gods TOGETHER! Tags: Olympus, God, Zeus, Hades, Rainbow, Stairs, Bridge, Build, Colorful, Simulation, Myth, Fun, Clone, Upgrade, Save the world, Team, Teamwork, Upgrades, Clones

Last updated by the developer 23 May 2026, 02:49 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
18,635,864
lifetime visits
97%
liked (57,875 👍 / 1,813 👎)
1,730,225
favourites (92.8 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83170126.510 August 2026 — 170 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–183 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-87
10 Aug 2026, 14:23170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
299 R$
Fast Auto Build
299 R$
Carry 2x Blocks
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Build · welcome6,300,762 · 100.0% win
First Rainbow · collection3,694,852 · 82.0% win
First Reach · welcome2,195,190 · 46.3% win
Not Ready Yet · other2,163,899 · 53.1% win
First Touch · welcome368,818 · 4.8% win
Chosen One · other121,018 · 2.9% win
Brave · other7,117 · 0.10% win
Half God · progression1,518 · 0.00% win
Immortal · other228 · 0.00% win
Fearless · other161 · 0.00% win
Legend · other71 · 0.00% win
Prowess · other60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0297no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 17:0197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.