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[COMBAT] Kingdom Life™ II

[COMBAT] Kingdom Life™ II

A Roblox experience owned by Memory Forge.

RoleplayENMedieval FantasyRoleplayCombat

[COMBAT] Kingdom Life™ II is a roleplay experience created on 2024-12-01. It currently has 153 players online. The game has accumulated 2,600,194 lifetime visits and 70,625 favorites. User engagement shows an 89% like percentage. The experience features medieval fantasy roleplay elements including knights, elves, and magic systems.

Description (written by the developer; not a statement by this register)

Choose your own path in Kingdom Life™ II Be a knight, an elf, or a dark sorcerer—your story starts here. NEWEST UPDATE: - New Combat System - Werewolves - New UI! - Massive Bug Fixes! Leave a Thumbs Up to support us! SHUTDOWN = UPDATE Based on the original work of BoopBot TAGS: RP, Medieval, Fantasy, Kingdom, Magic, Knight, Roleplay

Last updated by the developer 25 Aug 2026, 04:24 UTC.

99
playing (measured 25 Aug 2026, 04:50 UTC)
2,720,373
lifetime visits
89%
liked (16,005 👍 / 1,943 👎)
74,766
favourites (27.5 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9933721810 August 202625 August 2026
82 measurements spanning 15 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–373 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:5099-24
25 Aug 2026, 03:50123-18
25 Aug 2026, 02:50141-20
25 Aug 2026, 01:50161-33
25 Aug 2026, 00:50194-10
24 Aug 2026, 23:50204-10
24 Aug 2026, 22:50214+22
24 Aug 2026, 21:50192+10
24 Aug 2026, 20:50182-22
24 Aug 2026, 19:50204+6
24 Aug 2026, 18:50198+4
24 Aug 2026, 17:50194+32
24 Aug 2026, 16:50162-46
24 Aug 2026, 15:50208+29
24 Aug 2026, 14:50179-5
24 Aug 2026, 13:50184-1
24 Aug 2026, 12:50185+30
24 Aug 2026, 11:50155+2
24 Aug 2026, 10:50153+10
24 Aug 2026, 09:50143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Runesmith
399 R$
Dragon-Kin Pack
399 R$
Elite Knights Pack
299 R$
High Command Pack
299 R$
Alchemist's Pack
159 R$
V.I.P Customization
149 R$
Iron Sword
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start of a New Journey! · welcome555,081 · 100.0% win
Found.. The Founder? · secret15,891 · 0.10% win
No One Mourns the Wicked! · other14,791 · 0.20% win
Forsaken One · other14,734 · 0.30% win
Patient Zero · other6,469 · 0.30% win
Master Blacksmith · other6,272 · 0.50% win
Superstar · other4,571 · 0.60% win
Banished Blacksmith · other2,790 · 0.40% win
Potion Master · other558 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 20263 September 2026
83 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 83
Measured (UTC)% likedChange
3 Sept 2026, 07:2089no change
25 Aug 2026, 04:5089no change
25 Aug 2026, 03:5089no change
25 Aug 2026, 02:5089no change
25 Aug 2026, 01:5089no change
25 Aug 2026, 00:5089no change
24 Aug 2026, 23:5089no change
24 Aug 2026, 22:5089no change
24 Aug 2026, 21:5089no change
24 Aug 2026, 20:5089no change
24 Aug 2026, 19:5089no change
24 Aug 2026, 18:5089no change
24 Aug 2026, 17:5089no change
24 Aug 2026, 16:5089no change
24 Aug 2026, 15:5089no change
24 Aug 2026, 14:5089no change
24 Aug 2026, 13:5089no change
24 Aug 2026, 12:5089no change
24 Aug 2026, 11:5089no change
24 Aug 2026, 10:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.