[COMBAT] Kingdom Life™ II
A Roblox experience owned by Memory Forge.
RoleplayENMedieval FantasyRoleplayCombat
[COMBAT] Kingdom Life™ II is a roleplay experience created on 2024-12-01. It currently has 153 players online. The game has accumulated 2,600,194 lifetime visits and 70,625 favorites. User engagement shows an 89% like percentage. The experience features medieval fantasy roleplay elements including knights, elves, and magic systems.
Description (written by the developer; not a statement by this register)
Choose your own path in Kingdom Life™ II Be a knight, an elf, or a dark sorcerer—your story starts here. NEWEST UPDATE: - New Combat System - Werewolves - New UI! - Massive Bug Fixes! Leave a Thumbs Up to support us! SHUTDOWN = UPDATE Based on the original work of BoopBot TAGS: RP, Medieval, Fantasy, Kingdom, Magic, Knight, Roleplay
Last updated by the developer 25 Aug 2026, 04:24 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 04:50 | 99 | -24 |
| 25 Aug 2026, 03:50 | 123 | -18 |
| 25 Aug 2026, 02:50 | 141 | -20 |
| 25 Aug 2026, 01:50 | 161 | -33 |
| 25 Aug 2026, 00:50 | 194 | -10 |
| 24 Aug 2026, 23:50 | 204 | -10 |
| 24 Aug 2026, 22:50 | 214 | +22 |
| 24 Aug 2026, 21:50 | 192 | +10 |
| 24 Aug 2026, 20:50 | 182 | -22 |
| 24 Aug 2026, 19:50 | 204 | +6 |
| 24 Aug 2026, 18:50 | 198 | +4 |
| 24 Aug 2026, 17:50 | 194 | +32 |
| 24 Aug 2026, 16:50 | 162 | -46 |
| 24 Aug 2026, 15:50 | 208 | +29 |
| 24 Aug 2026, 14:50 | 179 | -5 |
| 24 Aug 2026, 13:50 | 184 | -1 |
| 24 Aug 2026, 12:50 | 185 | +30 |
| 24 Aug 2026, 11:50 | 155 | +2 |
| 24 Aug 2026, 10:50 | 153 | +10 |
| 24 Aug 2026, 09:50 | 143 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:20 | 89 | no change |
| 25 Aug 2026, 04:50 | 89 | no change |
| 25 Aug 2026, 03:50 | 89 | no change |
| 25 Aug 2026, 02:50 | 89 | no change |
| 25 Aug 2026, 01:50 | 89 | no change |
| 25 Aug 2026, 00:50 | 89 | no change |
| 24 Aug 2026, 23:50 | 89 | no change |
| 24 Aug 2026, 22:50 | 89 | no change |
| 24 Aug 2026, 21:50 | 89 | no change |
| 24 Aug 2026, 20:50 | 89 | no change |
| 24 Aug 2026, 19:50 | 89 | no change |
| 24 Aug 2026, 18:50 | 89 | no change |
| 24 Aug 2026, 17:50 | 89 | no change |
| 24 Aug 2026, 16:50 | 89 | no change |
| 24 Aug 2026, 15:50 | 89 | no change |
| 24 Aug 2026, 14:50 | 89 | no change |
| 24 Aug 2026, 13:50 | 89 | no change |
| 24 Aug 2026, 12:50 | 89 | no change |
| 24 Aug 2026, 11:50 | 89 | no change |
| 24 Aug 2026, 10:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.