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[UPD] civilization survival game

[UPD] civilization survival game

A Roblox experience owned by Saurus Era.

SimulatorENempire buildingvillage simulationsurvival

[UPD] civilization survival game is a simulator experience created on 2025-04-09. It currently has 510 players. The game has accumulated 28,778,126 lifetime visits and 126,657 favorites. User engagement metrics show a 77% like percentage. The experience focuses on lineage building, village development, and survival mechanics.

Description (written by the developer; not a statement by this register)

start a lineage and make a village from the ground up to a kingdom turn it into an empire and invade other villages buildings save in servers even after you leave civilization or survival do at least one of them or none build civilizations or destroy them genes are passed from parents to you including your height as it determines how much you will grow or not

Last updated by the developer 14 May 2026, 12:58 UTC.

222
playing (measured 4 Sept 2026, 05:50 UTC)
29,380,480
lifetime visits
77%
liked (38,162 👍 / 11,323 👎)
127,663
favourites (4.3 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

147674410.522210 August 20264 September 2026
320 measurements spanning 25 days, net -408. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–753 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50222+36
4 Sept 2026, 04:50186-90
4 Sept 2026, 03:50276-35
4 Sept 2026, 02:50311-26
4 Sept 2026, 01:50337-34
4 Sept 2026, 00:50371-11
3 Sept 2026, 23:50382-6
3 Sept 2026, 22:50388+46
3 Sept 2026, 21:50342+69
3 Sept 2026, 20:50273-34
3 Sept 2026, 19:50307-20
3 Sept 2026, 18:50327+27
3 Sept 2026, 17:50300-21
3 Sept 2026, 16:50321no change
3 Sept 2026, 15:50321-21
3 Sept 2026, 14:50342+1
3 Sept 2026, 13:50341+55
3 Sept 2026, 12:50286-6
3 Sept 2026, 11:50292+87
3 Sept 2026, 07:50205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Barbarian
500 R$
Glowing Eye Trait
300 R$
Traveler (Walk Faster)
150 R$
Hoarder (More Inventory Space)
75 R$
Survivalist 2x Less Hunger/Thirst
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Civilization4,521,506 · 24.9% win
Newborn · welcome3,808,850 · 20.1% win
Civ Founder · other607,291 · 7.8% win
Getting Older · other545,602 · 4.2% win
Primitive Warfare · other412,320 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 05:5077no change
4 Sept 2026, 04:5077no change
4 Sept 2026, 03:5077no change
4 Sept 2026, 02:5077no change
4 Sept 2026, 01:5077no change
4 Sept 2026, 00:5077no change
3 Sept 2026, 23:5077no change
3 Sept 2026, 22:5077no change
3 Sept 2026, 21:5077no change
3 Sept 2026, 20:5077no change
3 Sept 2026, 19:5077no change
3 Sept 2026, 18:5077no change
3 Sept 2026, 17:5077no change
3 Sept 2026, 16:5077no change
3 Sept 2026, 15:5077no change
3 Sept 2026, 14:5077no change
3 Sept 2026, 13:5077no change
3 Sept 2026, 12:5077no change
3 Sept 2026, 11:5077no change
3 Sept 2026, 07:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.