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SPEEDBOT (Demo)

SPEEDBOT (Demo)

A Roblox experience owned by Elephant Studio!.

AdventureENundergroundmysterydemo

Description (written by the developer; not a statement by this register)

You wake up deep underground with no memory, no purpose... only a voice guiding you upward. This is a demo that currently features features two floors, if you like what you see then consider supporting us to help fund its full development!

Last updated by the developer 16 Jul 2026, 09:00 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
271
lifetime visits
85%
liked (996 👍 / 175 👎)
3,289
favourites (12136.5 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Cosmetic Slot
75 R$
WHO did this?
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boss 1 · progression5,775 · 21.9% win
Boss 2 · progression1,475 · 4.8% win
Demo Completed · progression1,474 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859087.522 August 2026 — 90 % liked2 September 2026 — 87 % liked13 September 2026 — 85 % liked7 October 2026 — 85 % liked22 August 20267 October 2026
4 measurements spanning 46 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 18:0085no change
13 Sept 2026, 10:4685-2
2 Sept 2026, 08:3387-3
22 Aug 2026, 20:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.