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MAKE SANTA FAT TYCOON

MAKE SANTA FAT TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENtycoonchristmasholiday

MAKE SANTA FAT TYCOON is a Roblox tycoon experience created on December 4, 2024. The game currently has 13 players online. It has accumulated 8,446,919 lifetime visits, 33,335 favorites, and a 97% like percentage. The description mentions Santa hitting the gym and cancelling Christmas, with version 1.2 including anti-cheat measures and a world peace feature.

Description (written by the developer; not a statement by this register)

santa has been hitting the gym and making gains, but is cancelling christmas! how far will you go to save your favorite holiday!? Version 1.2 - cheaters will now be automatically arrested - added world peace (may cause issues)

Last updated by the developer 20 Nov 2025, 22:55 UTC.

13
playing (measured 10 Aug 2026, 13:52 UTC)
8,446,919
lifetime visits
97%
liked (76,887 👍 / 2,287 👎)
33,495
favourites (4.0 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Load Cookies! 🍪
349 R$
2X Presents! 🎁
249 R$
3X CAKE LAUNCHERS 🎂
99 R$
Auto-Collect Presents! 🎁
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SAVED CHRISTMAS! · progression41,357 · 3.4% win
2X SAVED CHRISTMAS! · other5,497 · 0.40% win
SAVED CHRISTMAS! (HARDCORE) · progression3,484 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3197no change
23 Aug 2026, 21:3097no change
13 Aug 2026, 21:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.