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Bennys Backrooms ☢️

Bennys Backrooms ☢️

A Roblox experience owned by Game Name..

HorrorENBackroomsHorror SurvivalMaze Escape

Bennys Backrooms ☢️ is a horror experience created on 2024-12-09. It has accumulated 12,587,241 lifetime visits and 608,398 favorites. Currently, 17 players are active. The game holds an 83% like percentage. The description indicates gameplay involves navigating mazes, solving puzzles, and escaping dangers within the backrooms setting.

Description (written by the developer; not a statement by this register)

A game about the backrooms where you might just be able to make it out alive. Benny is waiting for you... 👍 Thumbs up the game for Chapter 2! ⚠️ This game contains loud sounds, flashing lights, and jump scares! 🎧🔉 Headphones are recommended for the best experience. ⭐ Navigate the maze, solve puzzles, and escape... but remember that danger lurks around every corner. 💀 Become one with the backrooms and sabotage the Alcazar scientists at every opportunity during their attempts at freedom. 🪙 While you're here, why not invest in some awesome cosmetics so you look good while dying? ⏰ Show off your skill and work your way up the leaderboards! Featuring 5 zones, each increasing in difficulty and size. Get acquainted with the cast. I have a feeling you'll see them a lot. Remember: at Alcazar, your safety is our top priority! Tags: Backrooms, Horror, Scary, Survival, Weapons, Hardest, Obby, Smiler, Squid Game, RNG, Pool Rooms, Dreamcore, Nextbots, Escape, Prison, SCP, Escape, Monster

Last updated by the developer 28 Apr 2026, 16:32 UTC.

17
playing (measured 10 Aug 2026, 14:03 UTC)
12,587,241
lifetime visits
83%
liked (14,581 👍 / 3,062 👎)
610,578
favourites (48.5 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
599 R$
Super Luck
399 R$
Extra Luck
249 R$
Multi Chest
199 R$
Auto Open
99 R$
Flashlight
49 R$
Glowstick
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,570,634 · 100.0% win
Zone 1 · progression5,474,064 · 100.0% win
Zone 2 · progression3,987,743 · 86.0% win
Zone 3 · progression1,303,810 · 18.7% win
Abducted · other1,268,054 · 27.6% win
BOO! · other630,920 · 5.2% win
Zone 4 · progression305,938 · 3.4% win
The Beginning · welcome71,436 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5183no change
23 Aug 2026, 18:4983no change
13 Aug 2026, 18:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.