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Escape The Backrooms

Escape The Backrooms

A Roblox experience owned by Liminal Spacing.

HorrorENhorrorsurvivalbackrooms

Escape The Backrooms is a horror experience created on 2026-04-26. It has recorded 2,714,819 lifetime visits and 8,226 favorites. Currently, 67 users are playing. The experience holds an 88% like percentage. Players loot, survive lights out, avoid monsters, and escape.

Description (written by the developer; not a statement by this register)

You fell into the Backrooms... You realize you aren't alone. How to Play: 🔍 Loot the Backrooms ⚠️ Survive Lights Out 🏃 Avoid the Monsters 🚪 Escape Thanks for playing!

Last updated by the developer 6 Aug 2026, 16:37 UTC.

67
playing (measured 10 Aug 2026, 17:16 UTC)
2,714,819
lifetime visits
88%
liked (3,407 👍 / 453 👎)
8,459
favourites (3.1 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:16112first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lights Out · other736,003 · 85.3% win
Makeshift Tools · collection549,728 · 77.9% win
Survive 10 Days · progression75,506 · 7.9% win
Hallucinating · other46,807 · 5.2% win
Sustainable Living · other36,570 · 3.6% win
Survive 20 Days · progression33,305 · 3.3% win
First Aid · other30,547 · 4.9% win
Well Equipped · other23,934 · 3.9% win
Survive 30 Days · progression21,144 · 2.6% win
Resourceful · other16,867 · 3.2% win
Facility Engineer I · other16,792 · 1.5% win
Survive 40 Days · progression15,288 · 1.9% win
Survive 50 Days · progression11,916 · 1.6% win
Hoarder · collection11,574 · 1.7% win
Survive 60 Days · progression9,648 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5388no change
14 Aug 2026, 06:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

escape-the-backrooms.fandom.com1 active editors · 275 edits
38 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.