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Racing Simulator

Racing Simulator

A Roblox experience owned by Epic Blocks Games.

RacingENidle rewardspet collectionequipment crafting

Racing Simulator is a racing experience created on 2024-12-11. It has 13,420,352 lifetime visits and 1,125,249 favorites. Currently, 31 players are active. The game holds a 98% like percentage. The description highlights weekly updates, offline rewards, and equipment crafting mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Racing Simulator! 👍 Updates Weekly! 👍 💤Collect Offline Rewards While you are away! 👟 Train To Gain Speed 🥊 Beat Enemies to gain new Shoes! 🏆 Collect Wins & Pets! 👊 CRAFT and upgrade equipment to get stronger ⭐COLLECT and discover 30+ unique shoes! 🌎 EXPLORE new worlds! 🥇 Be The Best! PREMIUM PLAYERS GET +10% Speed & +10% Gems Explore the world and create your own Adventure while you get faster in this never-ending ultimate race! ❤️ Like the game and join the group for 20% Speed Bonus! ❤️ Like the game for updates & codes! Free Code : Welcome New Code in Community Links! Tags: Race, Colors,, Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Star, Racing, Raid , Friends , Blue , Escape, Exploration, Lock, Fruit, Legends, Ninja, Powers, Premium, Project, Rogue, Sea, Shadow, Soul, Sorcerer, Untitled, Warrior, Ability, Anime, Soccer, Explore, Simulator Follow @ EpicBlocksGames on 🐦 for MORE CODES!✨

Last updated by the developer 8 Jul 2026, 15:36 UTC.

31
playing (measured 10 Aug 2026, 14:15 UTC)
13,420,352
lifetime visits
98%
liked (67,568 👍 / 1,301 👎)
1,129,695
favourites (84.2 per 1k visits)
11 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
850 R$
PRO
600 R$
x3 Speed
285 R$
VIP
250 R$
+200 Storage
149 R$
x3 Wins
129 R$
Auto Clicker
99 R$
x2 Speed
99 R$
x2 Wins
99 R$
Triple Hatch
99 R$
+100 Storage
99 R$
x3 Gems
49 R$
x2 Gems
29 R$
x3 Clicks
29 R$
x2 Clicks
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome6,980,966 · 100.0% win
Stadium (Zone 1)2,907,945 · 76.8% win
Tokyo (Zone 2) · progression1,158,831 · 45.6% win
Ski Resort (Zone 3) · progression662,548 · 32.2% win
Desert (Zone 4) · progression277,921 · 23.6% win
Mystical Forest (Zone 5) · progression140,973 · 15.5% win
Galaxy City (Zone 6) · progression72,806 · 10.5% win
Zone 7 · progression43,532 · 6.2% win
Zone 8 · progression20,484 · 2.3% win
Zone 9 · progression7,682 · 0.40% win
Zone 10 · progression2,377 · 0.00% win
Zone 11 · progression733 · 0.00% win
Zone 12 · progression105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3698no change
23 Aug 2026, 18:3298no change
13 Aug 2026, 18:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.